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Yougil



Last Updated: 3/9/2007

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Gender: Male
Status: Single
Age: 36
Sign: Scorpio

Country: KR
Signup Date: 7/21/2006

Blog Archive
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Friday, February 23, 2007 
Imagine watching your favourite soap on your phone, seeing a product you would like to buy (a shirt worn by one of the actors, for example), ordering it by pressing a button on your phone, and receiving the item the next day with the payment being billed to your phone bill. Am I being too futuristic?

Maybe so, but the first step towards "phone-shopping" in Korea was taken yesterday with an agreement signed between TU Media, the country's satellite DMB operator, and CJ Homeshopping, a TV homeshopping provider. The two companies are planning to start broadcasting CJ's homeshopping program over DMB next month. Because of the broadcasting regulations, they are not yet allowed to air a program specifically targeted to mobile viewers. However, in a country like Korea, ancient regulations like these can be quickly modified when they stand in the way of technological process.

From a business point of view, phone-shopping is a very interesting model. On one side it could act as a new direction for traditional TV homeshopping channels who are threatened by the developments in online-shopping. On the other hand, proceeds from phone shopping could also help DMB providers to recoup a portion of their huge infrastructure investment or to lower their subscription fees in order to raise the number of subscribers.
Thursday, February 22, 2007 
As most readers may be well aware, the Korean online gaming market is probably the most advanced in the world. Online gaming is highly popular, with 2 TV channels broadcasting nothing but online matches of games like Starcraft 24 hours a day. Professional teams of gamers are sponsored by large corporations and individual gamers can earn $250.000 a year.

Hence, it might not be surprising that Softbank, a large Japanese telecom and media company, is planning to strengthen its presence in the Korean gaming market next month. According to an article in today's ET News, Softbank's subsidiary GungHo Online Entertainment has set up a fully-owned affiliate by the name of GungHo Korea. Softbank already owns the Korean online gaming company Gravity which is known for MMORPGs as Ragnarok and Requiem Online. The establishment of the new subsidiary seems to be a further step to access the leading technology that is being used in the Korean market.


In fact, interest in the Korean market and technology is not limited to companies from other East Asian countries. Last year, for example, one of the world's leading game manufacturers, EA Sports, chose to enter a co-development agreement with Korea's Neowiz in order to access the company's expertise in mass online gaming. Fifa Online, the game the two companies developed together, has proved to be very successful. Thus, it is highly possible that other companies will follow the footsteps of EA and involve Korean manufacturers when developing MMORPGs or, like Softbank, will enter the market themselves to gain access to the latest technology.
Friday, July 21, 2006 

Cyworld or simply CY (Similar to Blog but more close to the concept of Web 2.0) has been one of the most successful merger of SK Telecom (or SK Communications if to say accuratley) has ever made so far and it actually creates ¡®substantial¡¯ revenue.



CY has been a really interesting social phenomenon in Korea for last couple of years and made huge impact to both general customer and businesses. Creating attractive CY was one of the highest priorities for the FMCG companies and the word 'CY Marketing' were newly created which can be interpreted as 'marketing activities utilizing CY'. Even the politicians or celebrities use CY to communicate with their supporters and fans.

It is like having you home not in physical location but in online space Mini Homepage or widely known as Mini HomPy, where CY users are putting their efforts to decorate it more nicely than others.

'And here come the secret of making money using CY.

Koreans (In Fact every one in the world) wants to differentiate themselves with others. It is why luxury goods, good costumes, jewels and many more items are sold in high price. But in order to differentiate youself with others you need something, say money, intelligence, degree, class, which is not easy to get instantly. You have to invest such as time, effort, hard working in order to get this.

But CY allows you to have this at least in virtual space with relatively cheap price with shortened period of time. You can be attractive in virtual space and differentiate yourself with mere efforts. It is like having Starbucks or consumable luxury not in real life but in on line. CY will not work exactly same on other countires as it has been in Korea, and there are more than ¡®the instinct of questing differentiation¡¯ to explain ths success of CY such as the growing importance of social networking.'

But in business wise, how Cyworld made money? Cyworld saw the businss opportunity (each individual wanting to differentiate themselves in a easy way) and allowed them to achieve that instinct (using digital items to decorate their personal online territory). It is classic business strategy. Find the business opportunity, and using smart STP (especially 10s, 20s) to lure the customers.

This is quite simple version of the success of Cy which is purely my personal view. I am happy to receive more open discussions/questions/ideas.