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Fight Night Round 4: A Realistic Approach



Last Updated: 9/24/2009

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Gender: Male
Status: Married
Age: 39
Sign: Capricorn

City: NEWARK
State: NEW JERSEY
Country: US
Signup Date: 10/7/2006

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Sunday, October 04, 2009 

Current mood:  excited
Category: Games
 
The EA Fight Night producers and me want to thank everyone who contributed. I have been telling people for the longest that this project was being done. I gathered many of the suggestions, wishes and ideas from the EA Feedback and Wishlist Forums. 
Brizzo even sent me a photo of the Fight Night Round 5 file folder I sent him.

This is a photo of the Wishlist index that Brizzo had taken to let me know he had recieved the wishlist.


The Document is 35 pages long with CAB Document by itself: http://www.filepanda.com/file/fcbbni10u1g5/

The CAB Document:http://www.filepanda.com/file/l2drp3ys7dro/


***Everyone please cross your fingers.


Special thanks to the guys who helped compiled this wishlist and extra special thanks to Well Loved for formatting this wishlist so neatly.
Sunday, August 02, 2009 

Current mood:  enlightened
Category: Games
http://www.talkshoe.com/tc/57821

A Podcast dedicated to the Fans of the Fight Night Series which focuses on the ideas and wishes fans have for the current and future installments of the series
Hosted by: PrettyBOY7297 , Reignmaka, and POETICDRINK2U
Phone Number: (724) 444-7444
Call ID: 57821

Every Friday or Saturday(TBA)

Episode 2


Friday, May 01, 2009 

Current mood:  excited
Category: Games

At the beginning of FNR4, when we were planning the visual priorities, a crucial feature was ‘authenticity’ - To us this meant being true to the sport, and making every boxer unique and accurate. 

Height, weight and reach, every boxer is unique – every boxer in our game has his own unique body.

What we did was created 7 different body types that your boxer could be, and combined that with non-uniform scaling. So this means that your reach is independent of your height, and also your weight. As reach is so important in boxing, and essential to the gameplay in Fight Night, we created a system where 2 boxers who were roughly the same height could have very different lengths of arms. Take George Foreman and Tomasz Adamek for example; there is only one inch in height between them and 10lbs in weight, but a difference of 7 inches in their reach. Getting this non-uniform scaling system in the game was one of our top priorities, and one that we’ve managed put in our create player feature. Now you can create any boxer you like accurate to the inch and the pound.

We picked several key boxers per body type that encapsulated what that body type meant. For our Body Type 1, we picked Erik Morales with his slight frame and compact small muscles and skinny legs:

On the other end of the scale were the heavyweights, they seemed to have the most variety in their physiques. For reference, we picked Ali and James Toney, 2 very different bodies. Ali has that classic heavyweight look to him, a large muscle mass, large legs, hips slightly narrower than shoulders. Toney was very different; big, bulky, soft muscle mass that gains weight around the waist:

Notice Body Type ‘6’s ‘flexed’ state isn’t as obvious as our leaner boxers, he has a thicker layer of fat cover his body which jiggles when he moves in the game.

There were a few boxers who were a bit of a challenge, Tyson for one. We found his body was very unique, he has massive legs and has very large round muscles, we created a unique body type just for him:

Body Type ‘7’ ‘flexed’ state is way more obvious than some of our other body types. Not all the ‘flex’ appears at once – otherwise the boxers could look like super-heroes, not something we want to create. You can pick Tyson’s body type in our create player feature.

I think my favorite body type was Hagler’s,  the guy in his prime was incredibly ripped, he had that classic ‘V’ shape to him, incredibly strong abdominals and large pectorals:

Muscle flex and fat jiggle system - To begin trying to figure out what we were going to do with the art for Fight Night 4, we started off with looking back on what was so successful on FNR3 and mixing that with FNR4. In its time, FNR3 was an amazing looking game – there was so much detail on the boxers, muscle definition, sweat, veins popping. What we noticed was that FNR3 was a snapshot in time, it wasn’t dynamic – meaning your muscles, fat and sweat all stayed the same whatever you were doing in the ring. So, we took the detail from FNR3 and made it move. We came up with the flex and jiggle system, identifying 16 zones in the body that moved in sequence depending on how you moved your boxer. If you throw a right hook, your right arm and back muscles go from a relaxed look to a fully cut and flexed muscle map. If you lean away from a punch, your abs look like they are working and straining. Working with the muscle map system is the ‘jiggle’ layer, which is in fact a calculation of how much fat there is on the body and the way it moves. If you are bouncing up and down in the ring, you will see the fat bouncing too. When you play James Toney or Eddie Chambers in the game watch their back and pectorals – they bounce up and down depending on how they are moving. With fat and flex layer systems working together we have been able to tune per weight class and body type – if you are a featherweight you are going to see many more muscles flexing than say if you are a 300 pound heavyweight.

Boxer likeness – One of the things EA sports really pride themselves on is authenticity, we have the licenses to some of the most famous sports stars in the world and take pride in creating them as accurately as we can in the game. One of the major features in the game is boxer likeness, this not only includes how we model a head in the game but also how they move, how their faces animate and what they are wearing.
A lot of research is done on all our boxers. We start off by gathering photographic and video reference and even meet some of the boxers to take 100s of photos of their face and body. Getting a likeness of a boxer who isn’t in their prime is really tough as you have to rely on video footage and photos that may be very old. Take Ali for instance, because we wanted to capture a very young Ali we were looking at black and white photos from the 1960s, our artists spent a long time studying these to create the head. Unlike boxers who are in their prime now, we just couldn’t take their photo and apply it to a piece of geometry.
The first thing the artists do is identify 2 states – ‘the game face’ and ‘the neutral face’. The ‘game face’ photos are used by both the animators and modelers to get the boxer’s likeness when they are in the ring. Looking at the ‘game face’ photos was always tricky, a lot of the time their eyes and noses were swollen or they were covered in blood, or simply getting punched in the face. Getting the likeness of a boxer is always a snapshot in time, boxers gain and lose weight very quickly, and on top of that they scar and swell up.
The ‘neutral face’ ones are the photos the artists use to model from, so for example they can get the exact size of the nose right. Finding a front shot and a profile shot of a boxer with no expression on his face is hard to do but is essential in the head modeling process. The artists would start from a ‘base’ head model and then start pushing and pulling polygons (the mesh that makes up the head), to get the boxer’s likeness exactly right. Next is adding the textures, hair, sweat layer, animation rig, skin shaders and then the lighting – any one of those layers can enhance or ruin the boxer’s likeness, our artists do an incredibly skilled job and I think when you play the game you’ll really appreciate just how good the boxers look.

The body types, head models, scaling and muscle fat layers all combined together have meant that every boxer you play with is unique. We’ve also applied this system to the create boxer feature so you can make whatever body type you like.

Come on Ricky Hatton!

- JenA closer look at Graphics - Art Director

Friday, April 24, 2009 

Current mood:  excited
Category: Movies, TV, Celebrities
A week ago I was invited to see the”Tyson”biography movie New York Premiere by EA’s Community Manager Alain”sk88z”Quinto. I was very excited that he would pick me to go. I am a huge Mike Tyson fan. Just to go to this Red Carpet event was probably one of the most memorable experience to happen to me in my life.

The day of the event came quickly. I was doing a lot of rushing to get ready. I was going to wear a light brown pin striped suit. Alain e-mailed me while I was getting ready and said he wanted me to meet him in his hotel room before the event. It was a rainy ride into New York from New Jersey. The traffic wasn’t that bad so the trip was fast. When I got to the hotel I went up to Alain’s room. We had a couple of hours before the event. We talked about the game, the Fight Night community, and the event that night. Rob”Wepeeler”Smith called to tell us he was on his way. When Rob had got there, Alain did a quick interview with us, then he ordered something for us to eat. Brizzo came to the room while we were eating. I was excited because the hotel television had MSG boxing classics on. I wanted to see Brizzo’s boxing knowledge come into play. Brizzo was sharp! We all talked about 20 minutes…and then it was time to go. We split two cabs, Alain and Rob had taken a cab first; Brizzo and I shared the next cab to the theater.


We reached the movie theater and then went into the lobby. We hung in the lobby as the different celebrities came in. I saw Joe Frazier before anyone. He had on a dark suit with his trademark cowboy hat. Joe Frazier shook my hand at least 3 times that night. I saw Ice T, Anthony Anderson, Rosie Perez, Christopher Walken, Sway (MTV), Egypt (radio personality), and quite a few other celebrities. Tyson and his family came late.
As I watched Tyson come into the theater, I was amazed at how happy he was. He had his youngest daughter in his arms. She looks to be about 5 months old. Tyson shook hands with many of the guests and had taken pictures with some. I just observed Tyson. I wanted to see him outside of what the media fed me. He looked at me a couple of times but I didn’t approach him because he had so many people around him.
It was time to see his biography. The main event we all went in the room where it was being shown. I had shaken Tyson’s hand as I went into the theater. Everyone settled in and heard a brief intro from the Director, James Toback.
The movie went more into things I had already knew, but I was happy to actually hear them from his mouth. This movie had me actually feeling sorry for him but Tyson didn’t want pity. He wanted everybody to see who he was uncut and uncensored.
Tyson talked about his trainer Cus and started breaking down as he spoke. I got emotional too, because my trainer never seen me turn pro. It seem like Tyson was examining his life as he was talking.
After the movie ended, Tyson and the Director answered questions from the attendees. Tyson was humbled by exposing himself to the world in this biography. I was shocked when he told us his children had watched the film in another room across from us. I now have a new found respect for Tyson other than his skills.
The event ended with a after party. I had a great time. I can’t wait to get invited to another event. I can’t express my gratitude to EA and Alain

.
Mike Tyson with his Children


Sunday, April 19, 2009 

Current mood:  excited
Category: Games
Fight Night Round 4 fighter Styles


Fight Night Round 4 producers have put in work on its boxers styles
this year. It was evident when I saw the game in action. As a former
fighter I know certain styles can be important going into a match.
People identify boxers with what they do in the ring.

A person
knows Tyson’s side to side movement or Muhammad Ali’s shuffling. Tyson
had a quick brawler style, while Ali had an outside boxing style. Ali
would dance around keeping you on the end of his jab.



When I first started boxing I wanted to fight like Tyson. I wanted to
be just as quick and explosive. My trainer (my uncle) deflated that
thought. He would tell me that no two fighters’ fight identical. He
gave me bits and pieces of different styles. He taught me to be a boxer
(outside fighter) sticking and moving, he taught me how to be a good
counter-puncher; I would hook after I slightly parried a jab. Then he
taught me my inside fighting, getting inside, moving my head and taking
control. He told me a fighter’s style will evolve over time.


I know that EA had 8 base styles, but it was hard for me to say one
boxer fits to just one style or template. You have someone like Billy
Conn or Muhammad Ali. They worked off hand speed, reach, and footwork.


You have guys like Joe Louis, Sugar Ray Robinson, and Archie Moore who
were boxer-punchers who could fight in close range throwing
combinations and they were able to knock you out. They also could fight
you from outside.

Brawlers/Sluggers like Mike Tyson and Sonny
Liston worked off of there punching power. Tyson wasn’t your normal
brawler slugger, Tyson had incredible speed.


Then, you
have the inside fighters. Some people call them swarmers or pressure
fighters. They love fighting on the inside moving their head hitting
your body and throwing to your head.
There are so many possibilities with styles and I’m glad EA’s Producers did their homework.
What style will you use? There's 8 Base Styles:
Conventional Boxer: A boxer that sticks to the fundamentals and tries to set things up with the jab.

Unconventional Boxer:
A boxer that eschews the fundamentals for a more dynamic approach.

Slugger: A roughhouse power puncher that likes to throw bombs, thinks the best defense is a good offense.

Brawler: Another power puncher, but one that shows more defensive ability.

Counter Puncher:
A slippery, in-the-pocket defensive style fighter.

Boxer-Puncher:
A boxer that takes a conventional approach to setting up his big punches at medium distance.

Inside Fighter: A close range boxer-puncher that moves his head and tries to control the ring and work the body.

Outside Fighter:
A stick and move fighter that focuses on keeping the opponent at the end of their punches.




Two months to go and our styles will clash.



 


Saturday, April 18, 2009 

Current mood:  excited
Category: Games
Saturday, April 18, 2009 

Current mood:  excited
Category: Games
EA shows the different boxers styles

Boxers Styles

Friday, April 10, 2009 

Current mood:  excited
Category: Games
Thursday, April 09, 2009 

Current mood:  excited
Category: Games
Fight Night Round 4: New Boxers Revealed


*This isn't the light Heavyweight roster this is a mixture of different weight classes



Sunday, April 05, 2009 

Current mood:  excited
Category: Games


Fight Night Nation Podcast 

Fight Night Nation-Episode 2

I'm co-hosting the show with Warp and my partner(PRGuy) They are big Fight Night and Boxing fan.