Gender: Male
Status: Single
Age: 30
Sign: Scorpio
City: Chicago
State: Illinois
Country: US
Signup Date: 8/10/2006
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June 11, 2008 - Wednesday
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If you miss the blog I used to write on MySpace, you probably have some kind of chemical imbalance in which case you will probably LOVE my new blog at BustoutOdds.com.The new blog will run the same kind of business of comics commentary, project updates, photoshop abuse and pop culture shenanigans as I used to run here on the MySpace. LEARN! the business of comics! GAZE! at amazing artworks! WASTE! your time. BustoutOdds.com
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October 25, 2007 - Thursday
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Last month Clickwheel, the iPod comic site, relaunched with a new front page and features. Among those new features were an iPhone emulator we're calling the Push-Comic player that allows users to read Clickwheel comics right on their computer. Today we're launching the next step for our reader featuring more content and a user controlled upload feature. You can find it at: clickwheel.net/push_comics. We've completely redesigned the interface and added a bunch of new features, like the push-comics' Lab, a new tool for viewing and testing your comic directly in the emulator to see how it will play on the iPhone and next gen iPods. It's simple and intuitive to use and represents, we believe, the first in a new generation of online comic readers. Currently, you can only upload your comic to the player and try it out. But there's more to come. We're working on a feature that will allow you to push the finished comic directly to your Clickwheel account together with the title, date and description, all without moving off the push-comics page and all without needing an iPhone/iPod touch. But it's not all for the creators. If you want simply to browse, we have the Editor's Picks, a selection of some of the more recent and/or outstanding work on Clickwheel which, again, you can read directly on the player, including a new exclusive episode of Random Encounters. We are very excited about the player and have plans to take it much further. As always, we place a lot of value on you for ideas and suggestions. So if you have any thoughts, please let us know via our forum or by emailing tim'at'clickwheel.net.
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October 17, 2007 - Wednesday
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So there has been a word I've been avoiding over the last weeks as I've started unveiling just what Bustout Odds is, and with good cause. It's a polarizing term and often inspires immediate outrage. That word is retcon. I've been avoiding this word because it does get people all bent of shape, but it's been a few weeks and we're all friends here, so let's not mince words: Bustout Odds is a retcon of Reckless Life. ON NOES!!!!!!!!!!!!!!!!!!! Relax. Despite the nasty connotation of the word there are retcons that make sense. Mine, hopefully is one of them, and if you disagree, allow me to try and convince you otherwise: A retcon as we commonly know it in comics is the act of prior stories being cleaned up, changed around, or otherwise erased via an in-story plot contrivance, um, I mean, narrative. This is typically done to refresh a character that is bogged down in volumes of prior material daunting to new readers, or simply to excuse a story or status change that in retrospect was just plain bad. The motivation here is typically editorially driven and intended to widen the appeal of the character, sometimes at the expense of angering the existing audience. I won't lie to you, my retcon of Reckless Life to Bustout Odds is not completely bereft of some of these points, and as we discussed last week, some of the motivations for this shift in my work are very practically driven. Others are not. The difference between Comic Company X deciding to get a fresh start and when I decide to do the same is at the end of the day my decision is not editorially or financially driven it's creatively driven. Given that my comic is not a media empire there was no pressure on me to do this from anyone. (Quite the opposite, actually.) This was a decision I came to myself, and after A LOT of introspection so you can trust that this was not something I did just to get a few new readers with a new title in name only, I really feel like it's the right call creatively. So I'm doing all of this over the lead character's name giving me trouble? No, not hardly. My plan post Murphy's Law was for Reckless Life to continue both the Locke and Tyler storylines, with some stories taking place in Locke's present in Las Vegas and some in his past in New York. I had been planning this since day one of RL in fact. There's one problem though, I didn't like doing Murphy's Law and while I really dig that so many of you liked it, I felt it was my weakest arc to date and many of my most trusted critics agreed. The problem is that RL found it's own voice over the last few years and moved away from the more standard soap opera-ish comic I created in college and when I got to this more subdued story it felt off tone and took away some of Locke's swagger. I lambasted Lucas for wrecking Bobba Fett in Attack of the Clones by showing him as a little kid and Marvel for telling me Wolverine's real name and then I went and did the same thing. I don't regret this, I guess I had to do it to know it wasn't the right way to go, but I can see now that it was not. So that in hand I knew I had the options of dealing with the effects of the story, flat-out ignoring it going forward, or taking the opportunity to recognize that the comic I was doing had evolved into something I didn't precisely intend but liked way better and push that notion further. I had no interest in the first option, and I felt the second was a bigger rip-off to readers than the dreaded retcon, so here we are. You may agree with me, you may not, but I've long since decided that I'm confident in my ability to get you' all to agree when you find that Bustout Odds will be doing what Reckless life did best without some hold-over plot elements that were written when I really hadn't the requisite experience to know just how to make a great comic. I can see now that I only knew how to regurgitate and alter what plenty of other comics already do just fine. You can make a good comic that way, Invincible for example takes what we know and delivers it in a completely fresh way, Ultimate Spider-Man even moreso, but despite the fact that I love both of those comics, it's not what I want to be doing with this series. So yes, it's a retcon, and that word may make you squirm, but it is a retcon with good intentions. I watch the numbers and the comments and I know just what is you guys dig about my comics and as it so happens it's the same stuff I dig. With that knowledge in hand this little Vegas-based crime comic is going to move away from being a clever interpretation of a lot of comic tentpoles we're used to seeing to something that I hope you will find truly unique to what you might find at the comic shop. Also, unlike most comic retcons, you can yell directly at the creator. Comment away! (And be back next week to get a look at a certain ivory-clad hitman that you may recognize!)
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October 10, 2007 - Wednesday
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So, who is Chance Gray..'s start first with "WHY is Chance Gray?" As I've mentioned in prior posts, I knew that changes in the way I work were going to effect how and when I was creating comics and I decided to take that opportunity for change all the way and that meant looking at what I was doing, getting under the hood, and seeing where I could improve things both in my craft and in my stories. In doing this, the very first that came under fire was Locke. Not so much the character Locke mind you. Locke drove Reckless Life in a lot of ways, but over the years the name Locke had become problematic. There's a lot of crossover between video game and comic fans, especially webcomic fans and I'm sure many of you have played Final Fantasy VI (III in the US.) Either way, said game contains a thief character named Locke, and this has been a continuous thorn in my side over the years. Of course I never intended to rip-off Final Fantasy, in fact the Locke we knew grew into that character in the same way he is now becoming Chance Gray, but the fact of the matter is many people think I did just borrow from FFIII, and that is not only bad for the comics' credibility but it grates on me as a creator for people to think that. The immense popularity of LOST and the character Locke therein has also not helped me make Locke a name that is readily associated with my comic. So right out of the gate I knew if change was afoot, then that name was going to be the first to go and it was the real key as to how things went down. I could find a plot contrivance to force the lead character to change his name, or I could just up and do it. The latter is jarring to the reader and ends Locke's story, though it allows for further streamlining and improvements without any excuses. The former creates an in-story transition but starts adding in continuity layers I hate and moreover, makes me put stories I want to tell on hold for one I'd "need" to tell. Essentially it was a full reboot vs a "Superboy punches time" retcon. I hate those so I choose the former and as a result, here is Chance Gray. Chance, being a man who embraces his namesake, is a gambler often found at back room poker games and is a small time, albeit rather talented, crook. While he may be small time in the eyes of some of the more polished criminals he associates with, he's actually far more skilled than any of them would ever give him credit for, and he's constantly reaching for that respect, something his naive and affable nature does little to help. Like the majority of Las Vegas criminals, Chance gets most of his work via the Crossroader bar in Bustout Town. Bustout Town is the abandoned and quarantined ruins of the former Vegas strip, which also is the location of Chance's safe house, a necessity for him because aside from living outside the law, Chance has run afoul of most of the crime syndicates running the new Vegas that replaced Bustout Town by refusing to conform to the special brand of law that governs that new strip. Chance fancies himself a bad guy, and is not only unremorseful of anything he does but genuinely enjoys it. Ironically, in the context of his world, he's not such a terrible person at all and has a dangerous capacity for trust and desire for companionship that often land him in trouble. Of course, there's far more to Chance, but that will come out in the pages of Bustout Odds where it will be much more fun to see unfold.
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October 5, 2007 - Friday
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And if somehow I managed to get home again, I promised God and myself that I would find a quiet piece of land someplace and spend the rest of my life in peace.Greetings internet. You've probably noticed over the last few weeks I've been upping the amount of promotional content and cross posts and haven't put up as many rambling 'comic pundit' posts. I've pretty much decided this is the way it's going to be going forward. These things take time to put together and make entertaining, and those keeping an eye on what I'm up to right now will notice I'm streamlining a lot of what I do. I'm also going to be blogging weekly at BustoutOdds.com (and cross-posting here) so one blog a week is enough, thank'ya much. That blog, while specifically about my new comic, will still contain a lot of general interest stuff as I'm going to be tracking why I'm going the route I am and all of the business and marketing factors that played into it, so instead of commenting on whatever happens to be going on in digital comics you can actually see how I'm applying this knowledge for good or ill. I'll still pop in here with random posts now and then, but I'm not promising any frequency. In the meantime... Public Appearance Time: Geek.Kon in Madison, WI.I'll be at Madison's first Geek.Kon. The event is free for nothing and takes place in downtown Madison with panels and such going down in the Humanities building. I'll be giving a talk on getting a career in the arts and entertainment field at 1:00PM in room 1131 and also will be part of a webcomics panel at 3:00 in room 1101, both on Saturday. Come by and hang out!
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October 2, 2007 - Tuesday
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 Enough name-teasing, this is Chance Gray. Of course a man is more than his look so make sure to come back next week for a look into who Chance Gray is. How do you like this character design? Let me know in the comments section, or in the forum.
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September 25, 2007 - Tuesday
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Reposted from today's installment of Reckless LifeHello once again, Lifers. Beginnings and endings that's what we have here. As Murphy's Law ends with the beginning of Locke's career, there are now more beginnings and endings in store. I promised that the ending of this arc would bring big changes to Reckless Life and while the changes coming are not what I originally had planned, big changes are coming nonetheless. Here's one for you. You have just read the last page of Reckless Life. DON'T FREAK OUT! because it is not the last page of this comic. Not really. Let me explain: I started Reckless Life as we know it about six years ago. I was still in college and while my comics had nibbled at the fringes of the independent scene prior they had never seen the light of day. I had a lot to learn, and so I have. In this time one of things I've learned is what this comic does well and where it's not as strong, and it's helped me to decide where to take things next. Meanwhile, the last year has been a whirlwind for me in the other parts of my career, in that I accepted editorial positions with both Graphic Smash and Clickwheel and quit my day job to pursue a career as a freelance editor/comicer/artist. The latter is a dream come true. It is a lot of work though. Add to this a few new comic projects I'm involved in and all of the sudden doing a continuously updating webcomic without missing deadlines, or worse, phoning in pages just isn't something I'm going to be able to do anymore, at least not for 52 weeks a year. What I am going to do is complete an arc first and then update it on a weekly schedule with multiple pages at a time. So while there will be time between 'seasons' when a new story starts it will update with a coherent piece of story every week for a set period of time, not a piecemeal page or two every week. The result, I hope, is a much more coherent reading experience. I also plan to periodically release short arcs to whet your collective appetites in-between major stories. Knowing this was the way I was going to go schedule-wise I decided if I was going to make changes, then I should take the opportunity to see what I can improve about the comic across the board. The result is a new comic called Bustout Odds. Bustout Odds is in some ways, a relunach of Reckless Life, in some ways, it's not. It takes place in a ghost town that used to be Las Vegas, and it stars the same cast of characters you know and love in some form or another. And there will be ninjas. But there's gonna be changes too. So yes, Reckless Life IS ending, but I promise you that everything you like about this comic will be found in Bustout Odds. The first Bustout odds arc will drop in early 2008, but I can't say when just yet. Though in today's age of RSS feeds and email updaters all you have to do is click a link and you'll know the second I have new comics for you and I've provided both options for you at bustoutodds.com, via the black magic of Joey Manley and webcomicsnation. Between then and now I will be updating the production blog at BustoutOdds.com with further details on just what these changes are and why I'm making them, sketches, and eventually in-progress pages of Bustout Odds and other schickeys so while it will be several months before you see new work from me you can still watch this comic being born and contribute to the genesis by commenting on the posts just like you can on this site. (You guys know I read 'em!) These extras will not appear on Graphic Smash as this site is not about blogging or sketches, it's about professional grade comics and I will not allow myself to be an exception to my own rule. (Reckless Life, however will remain in the permanent Graphic Smash archives and will always be there for you to enjoy.) So do visit BustoutOdds.com and have a look. You'll find this same post and an archived preview post I wrote last month for the Chicago convention including your first glimpse at Bustout Odds. Thank you for reading all of this, and I don't mean just this lengthy monologue, but every single RL pageview I've gotten on Graphic Smash in the three plus years I've been with the site. This has been the highpoint of my creative career and I appreciate each and every one of you, especially those of you goodly enough to comment here on Graphic Smash and on the forum. Your encouragement keeps me going and I can never say enough how much I appreciate that. So there you have it, endings and beginnings and just like we all know the real fun starts after Locke puts on those shades, I assure this next chapter in my creative process is going to be a wild ride that you're going to love. I hope to see you there. The Odds-Maker, Tim Demeter
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September 24, 2007 - Monday
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In the wake of Apple's new iPod line, Clickwheel, the site for creating and distributing comics to iPod and iPhone, is proud to unveil a brand new look as well as added features and content at Clickwheel.net, including community tools and exclusive online content featuring 2000AD's flagship character, Judge Dredd. The new Clickwheel front page features an updated look, a built-in player for viewing content on your computer and new features for registered users including: bookmarking tools that alert users when their favorite comics have been updated, a listing of the top ten downloaded features daily and those most recently updated and added, and rating and tagging tools to help both readers and creators enjoy and share their comics. Among these comics are three pieces exclusive to Clickwheel. For users new to the concept of comics on the iPod we have part two of Colin White's Comics on small Screens, a series exploring the possibilities of creating comics in this new medium. Clickwheel is also the exclusive home of a new series from the creators of the phenomenally popular webcomic, Brat-Halla called Random Encounters. True to its name, Random Encounters is an RPG/Fantasy driven comic packed with action and humor for fans of any genre. Both of these comics are available as iPod/iPhone formatted comics ready for download, or as PDFs that can be viewed on any PC or iPhone. Finally, it has been on the wish-list since Clickwheel joined forces with Rebellion/2000AD, but wish no more because Judge Dredd has come to Clickwheel. Judge Dredd: Fifty Year Man is now available online only at Clickwheel, and is sure to please new and old fans of one of comics' most enduring characters. Fifty Year Man is available for download as an iPod comic, a PDF, or as a Clickwheel video animatic, playable on your iPod, or on your PC via Clickwheel's homepage player. These exclusive pieces are in addition to recently commissioned exclusives from Joe Loves Crappy Movies, The Non-Adventures of Wonderella, and 2000AD's Ten Seconders. In the coming year, Clickwheel will be continuing to commission a limited amount of exclusive work from the best independent creators out there. If you'd like to be considered, email a pitch for your comic to tim 'at' clickwheel.net. In addition to new content, Clickwheel is now offering a new type of content in our comic trailer functionality. At the top of the right hand panel on the Clickwheel home page you will find a trailer button that will prompt a list of trailers and previews for various print and web comics currently available on the site. This is only the beginning of this feature and we plan to build a one-stop source for previews of all the hottest upcoming comics, much like Apple's Quicktime page is for movies. Clickwheel trailers can be either PDF or movie files and if you'd like to have your trailer featured at Clickwheel, simply email the file to tim 'at' clickwheel.net and we'll happily post it for you with no additional steps. This is just the beginning of what Clickwheel has planned for 07 and 08, and we look forward to offering additional tools and features to help pros and independents alike create and promote their work to the iPod generation. For more information, we have completely rewritten our FAQ to include in-depth guides to creating comics for iPod, and if you'd like to chime in, we'd love to hear from you in our new forum. For more information or press inquiries, contact tim ‘at' clickwheel.net
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September 14, 2007 - Friday
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I made my fortune on the seas, and in the mines, and in the cattle wars of the old frontier... I made it by being tougher than the toughies, and smarter than the smarties. And I made it SQUARE!HELLLLL-OOOOHHHH NURSE, and welcome back to What You Should Think. Yes, I took a few weeks off from rambling due to a bunch of stuff, but I'm back to it now, and there's a LOT to talk about, so let's do that. iiiiii-yai-yai-yai, i-yai-yai-iPodTHE STEVE is wise, even a lot iPhone early adopters are ticked. The new iPod line is just killer and it a great thing for Clickwheel and fans of mobile comics at large, especially the new Video enabled Nanos and the iPod touch. Being an iPhone owner I really can't recommend the iPod Touch highly enough. It's more than just an MP3 player, it really is a fully enabled mobile media player and pretty much puts all other e-readers to shame. And then there this Starbucks deal. This is GENIUS. Starbucks is now essentially a brick and mortar iTunes outlet and in time as Wi-Fi spreads it may not be as big a deal but for now, it's a HUGE deal. How many times have been on the road and just gotten sick of every album you own? Now you can just jump inside a Starbucks and beam some new tunes right to your player, and hell, as long as you're in there why not grab a coffee. Apple and Starbucks are going to make a mint off of this deal. Shiny New Clickwheel for You and For MeThe official release will be forthcoming this week with special content to go along with it, but if you'd like a preview of the new Clickwheel front page and features, check out Clickwheel.net now or sooner than now. Full details next week. Comic Mix: One part Vodka, Two parts ComicsMmmmm... alcoholic comics... Oh wait, that's not what this about at all. Comic Mix is a collection of established comic creators including Marv Wolfman and Mike Baron (Madison's SECOND favorite comic son.) It's nice to see more folk with the requite chops enetering the digital arean, though a year ago I likely would have shat myself over this news, but the fact of the matter is that the influx of top talent to webcomics is becoming a daily occurrence. Regardless I wish them luck and hope I can steal some of their readers! ComixTalk has the full scoop and an interseting, albiet short debate in the comments section. Hey speaking of comics coming to the web for the first time... A little TOO Raph!This makes me so happy I scarcely can find the words. The Ninja Turtles are going to be published online first. Yes, I KNOW I JUST said this kinda stuff happens daily and it's past time to go nuts for it, but there are two things different here: 1) TMNT is not going with the usual piecemeal webcomic update format, opting for monthly offerings of substantial content. This strategy is generally taunted and boo'ed in webcomics but a big name property like this could help readjust readers expectations of online comics and be a step in legitimizing this practice. In this day and age of RSS subscriptions is really necessary to update every day at the expense of the story and the quality of the work? I think not. I hope to see more creators going this route. In fact, I know who will be soon... 2) The Ninja Turtles are awesome and that's all there is to it. It's All Very ComplicatedApparently, Platinum Studios is taking the company public. As with anything involving Platinum, everyone has an opinion, but mine is "whatever." I don't really think changes much for anyone not directly involved, but is the kind of business type stuff that gets me all hot and bothered so I thought I's mention it. The Frozen Tundra of LAMBEAU FIELDSome reckless Life original art is hanging in the Lawton Gallery at the university of Green Bay for s how called Cheap Thrills: 20 Comix Artists From Wisconsin and features a bunch of local comicers. I won't be making it to the show myself I'm afraid, but if you're in the area, do check it out. I Still Make Comics. REALLY!It's true! There are only a few pages left of Reckless Life: Murphy's Law and when it wraps there are, as promised from the outset of the story, some big changes in store, though not what originally intended them to be. I also have a couple other projects in various stages of production that I may or may not release more details on soon or not soon. MYSTERIES! Don't Wanna End Up a Cartoon in a Cartoon GraveyardActually, I really do. An old friend of mine is currently working on an animated short based of my very first Reckless Life story, Pop Art (it's not online, so don't bother looking.) This promises to be powerfully awesome, so I'll keep ya'all appraised of the progress. It's the Weekend and Drink and Draw is this Weekend!For Milwaukee area folk, Drink and Draw is at Paddy's tomorrow at 7. Be there! Speaking of the weekend, I need to get to work so I can get mine started. Beer and football ahoy!
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August 24, 2007 - Friday
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Greetings internet and welcome back to "What You Should Think: a weekly internet diary by Tim Demeter." Yes, I've finally gone and given this internet diary a title. Colbert Report enough for ya? I thought so. It's another slow summer week, so here's a random pile of unrelated topics. Forward! For Better or For MINE!!! This was brought to my attention via ComixTalk. If you're too lazy to hit those links, here's the scoop: Eric Burns of Websnark has floated out the idea that seeing as For Better or for Worse is largely abandoning it's own running continuity the comic reading community should simply pick up the ball and continue it whether she likes it or not. Burns' original post is done with the requisite [web]snark and I'm not 100% certain it's meant to be taken completely at face value, but due to the internet playing telephone with the notion (which I realize I'm now contributing to) the whole thing has snowballed into an intellectual property rights debate. Personally, I find the whole notion to be ridiculous. Just because you don't like the direction a given creator is taking with a property you love (cough-George Lucas-cough) doesn't mean the fans can simply mutiny the property and declare themselves the new stewards of it. Your rights as a fan begin and end with your ability to support a work with your time and money, it is not yours, and it is not part of the public consciousness, no matter how popular it is. Now granted, the proposed idea does not assume to simply steal the characters and continue the story as it could have been, but to replace all the characters with reasonable likenesses thereof, so it's not quite the equivalent of someone deciding they don't like the way you're driving your car, and reacting by coming to your house, stealing your car, and driving it in a way they define as "better." That's where things get sticky, and I'm not going to debate the legality of this. (Though I think the above image says it all.) My assertion is that this is beyond the rights of fandom, and I say if you think you can do better, then go do better. Use what you loved about FBofW as inspiration to create something your own that honors the spirit what you loved about the strip in the first place, but don't start creating fanfiction and passing it off as story telling. This whole idea really irked the creator in me, as I am ferociously protective of my IP's, not just for legal easons, but because they are my creations, and I don't feel anyone has the right to tell me how I should handle the product of my blood, sweat and tears. Were I in Lynn Johnson's shoes I would find this infuriating. Creative torch passing can be a great thing. Stan Lee didn't write the best Daredevil stories, Frank Miller did, but that torch needs to be passed, not wrenched from the hands that shaped it. Buckle Your Seat Belts, it's time for... Welcome to a new feature on What You Should Think, a little something we like to call: Ego Trip. This is the spot were I link people who have been goodly enough to fuel the narcissistic cells that power my shallow and meager existence. This week you can read about how great I am on Damn Good Comics where you'll find some really nice things said about my comic Reckless Life.Our next destination on the Ego trip is MKE magazine, a weekly publication by the Milwaukee Journal-Sentinal. MKE runs a feature in which they have local folk suggest a dvd and junk food, and recently they had yours truely do so. Cheers to MKE for recognizing I have exquisite taste and their readers need to know about it. Thanks to Damn Good Comics and MKE for making me feel good about myself this week! Can he swing from a web? No, he can't because he's a pig. That really doesn't look anything like me, but it amuses me nonetheless. I saw the Simpon's Movie this week, and while it had some laughs, it really wasn't what I was hoping for. To me, Simpsons was at it's finest when it blended the laughs with some actual heart which it once had in abundance, and I really can't blame them for being out of places to take these characters at this point, but I was hoping that maybe they'd have one actual story left in them. Guess not. It's still funny and worth seeing, but I'd say it's a renter. Drink and Draw September Event Sept 15th. Paddy's Pub. 7 PM. BE THERE! More details here. Summer of Tim?Guys, where has the summer gone? It's almost Labor day already. Bummer. Better go out and squeeze the last drops of summer before it stars snowing in the frozen wasteland I call home! See ya next week for more STORIES OF INTEREST!
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