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Last Updated: 11/21/2009

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Gender: Male
Status: Single
Age: 37
Sign: Virgo

City: LAS VEGAS
State: Nevada
Country: US
Signup Date: 5/12/2007

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Sunday, July 06, 2008 

 AS YOU ALL KNOW EVO IS JUST AROUND THE CORNER, WE ARE GOING TO SPONSOR CERTAIN PEOPLE  THAT  ARE QUALIFIED TO GO.

WE ARE HOLDING A TOURNAMENTFOR SUPER SMASH BROS. BRAWL SINGLES SUNDAY JULY 6, 2008 AT NORMAL FIGHT CLUB TIMES 5PM. THEN NEXT SUNDAY JULY 13, 2008 FOR THE DOUBLES.

SUNDAY JULY 6, 2008 - WE WILL BE CHOOSING THE TOP 2 TO REPRESENT game over_ AT EVO 2008

SUNDAY JULY 13, 2008 - WE WILL BE CHOOSING THE NUMBER 1 TEAM TO REPRESENT game over_ AT EVO 2008

P.S
WE WILL BE GOING BY PURE EVO RULES NOTHING WILL BE NEGOTIABLE AS WE ARE PREPARING PEOPLE FOR EVO.

IF YOU HAVE ANY QUESTIONS ABOUT THESE DATES PLEASE CALL US AT 702-440-4263 AND ASK FOR ANY OF OUR STAFF.

                      game over_  is a lag free Environment

 

Saturday, March 01, 2008 
Ten golden rules of Japanese RPGs video game .. If we're on the post page, show the whole post; if we aren't, show until the more tag -->

The JRPG is a venerable and well respected genre, having survived almost unchanged for decades and supported by a community of hardcore obsessives that drool over every statistic and sweeping, globe trotting storyline that comes their way. Japanese Role Playing Games were made famous by Square-Enix's legendary Final Fantasy series, which made turn-based combat, leveling up and epic adventuring a backbone of gaming tradition. 

A few weeks ago we gave you the ten golden rules of online gaming where you learned some of the most crucial aspects of broadband multiplayer. Now, we share with you some of the time honored secrets of Japanese Role Playing Games, those bastions of random battles, standard bearers of HP meters, and champions of monsters that carry money for no conceivable reason.

If you're looking to develop your own JRPG, or are just one of the many devoted genre fans that want to know exactly how they're made, hit the jump and learn the secrets the world wants to know -- the ten golden rules of Japanese RPGs.

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1: Always make your main character brooding, tortured and thoroughly unlikeable:

It's common knowledge that nobody needs to identify with the hero of a story to enjoy themselves, in fact, being able to even remotely like the main character is a disaster waiting to happen. If players spent their time caring about whether the in-game avatar lives or dies, they wouldn't be able to invest valuable brain space in marveling about how pretty the graphics are or how cool everybody's hair looks. 

To write a main character, the process is incredibly simple -- just find any Livejournal page that features hot pink text on a black background with Jack Skellington pictures, copy every single blog entry into Wordpad, and then make the hero read it all in a pretend gruff voice with sixty second long dramatic pauses. Bada bing, bada boom -- one instant hero, dripping in darkness and oozing mysterious melancholy from every pore. 

2: Everybody in the main party has a sword, even if everyone else has guns:

It might not be logical, but this is a genre where steampunk robots can fight purple dragons -- sod your bloody logic! Even if the game is set in a dystopian future full of clanking death wagons and engines of wanton destruction, your main party of heroes must always be willing to match their bullets with a flash of cold, hard steel. If you don't think a skinny emo with a sword is enough to stop a ten story tall walking tank with railguns, missile launchers and a scorpion tail, then you're an idiot. They did that shit all the time in Vietnam.

For extra realism, try and make the swords ten feet tall, or at least the size of a Shetland pony. Despite their huge size, your girly-armed characters must be able to wield such meaty blades as if they were lighter than swan feathers with helium balloons tied to them. Again, see 'Nam for historical reference. 

3: Your main party of heroes must include at least three (preferably all) of the following: 

A. A really annoying child that is probably going to end up as hentai fodder within three minutes of the game's release.

B. A self-styled lady's man who has a weakness for drink and women. He is always hilarious.

C. An old timer who might be a little rough on the surface, but has a heart of gold hiding within him.

D. A female who is useless at fighting but can heal up a treat. Is in love with the main character.

E. A female who is intent on proving she is just as tough as men. Is in love with the main character.

F. An easily marketable animal of some kind. Could be in love with the main character, depending on your target audience.

G. A former villain who had a change of heart, possibly due to some newfound respect for his enemies. Over the course of the game, he will learn the true meaning of friendship. Fanboys think he is the best character. 

4: Always include a gambling minigame: 

Kids love to gamble, and no JRPG world is truly alive until it has a casino of some kind, promoting the risk-and-reward lifestyle that will lead many of our nation's children down a fun-fueled path of cocaine binges, spousal abuse and prostitution. From card games to roulette wheels, a JRPG needs some way of encouraging that "Daddy needs a new pair of Mithril boots," mindset from the player.  

It doesn't matter how the minigame takes place, all that matters is that hardcore gambling is encouraged and applauded. If people want the ultimate weapons, well they're going to have to bet the shirts off their backs for it.

5: Partway through the game, split your party up into forced teams that includes characters the player clearly hasn't leveled up enough: 

Everybody loves that moment in an RPG where all the playable characters are split into two teams and the player is forced to use characters they never wanted to play with, which have now become weak and useless by that point in the game. Some gamers have been known to simultaneously weep, laugh and orgasm with utter rapture at the thought of playing as Tootles McShitty who is still at Level 3 and has his beginning weapon. 

A few oddballs are prone to complaints about this fantastic gaming innovation, but they are heretics and possibly murderers so must be ignored. If they didn't level up every single character in preperation for something like this happening, then it's their fault -- it's a JRPG, so they have only themselves to blame for not expecting to have to finally play as the whiny kid who screams "Alright," in a high pitched voice whenever he gets the killing blow in a battle. 

6: Your main villain must be one of the following, and ONLY one of the following:

A. A close friend or ally who has turned traitor in a shocking twist that you didn't see coming within three seconds of setting eyes on the smirking prick. He might be a mentor to the main hero, or a friendly rival, but either way, his unorthodox methods and shirking of authority will provide no clues to his completely unforeseeable betrayal.  

B. An ancient evil that has been sealed away long ago. Evils are always ancient, and are never killed like they should be. Instead, some bearded old fools locked it up in a mirror or a tree or something -- y'know, a really secure place.

C. Someone who randomly and suddenly replaces the guy you thought was the actual main villain. You'll spend hours waiting to fight the main baddie, only to find he was little more than a sub-villain for the main event. It is always surprising when this happens. 

D. Gay.

7: NPCs are complete idiots:

Just like in real life, other people in RPGs are nothing but drooling morons with only myopic and worthless things to say, and they'll say those things over and over again. The best part is, even though it's clear that in a town full of wandering NPCs, the only relevant people are the ones running the Inn and the Weapon Shop, the player is still compelled to wander up to each one to  hear about how some jackass loves the smell of freshly baked cookies or how they're expecting their husband home any minute (a minute that lasts until the end of time, it would seem). 

Freeze framed in their own never ending moments of eternal stupidity, NPCs should always be the kinds of people you just want to punch in the face until both of you are bleeding.  

8: NPCs never lock their doors and let you wander around their homes:

NPCs are so interested in telling you about their love of freshly baked cookies that they don't even care that you burst into their homes uninvited and subsequently trod soil and dragon blood into their carpets. They'll happily stand there, grinning like complete and utter mongoloids, thinking about their one asinine train of thought while you walk all over private property, opening cupboards and helping yourself to whatever cash and potions they might possess.

Again, just like real life.

9: Never ever question why the world's global economy isn't in tatters when a man can't step foot outside his home town without being attacked by monsters:

Seriously, just don't fucking think about it, okay!? 

10: The last dungeon requires so much level grinding that the player's fingers wear down to thimbles:

No JRPG can truly call itself complete without having an end dungeon packed so full of the toughest monsters that it requires an additional twenty hours of "gameplay" just to get through the first screen. When the final furlong approaches, the game technically screeches to a halt, and what ensues is a magical new game where one runs around the same spot in circles, then presses attack a lot, and then runs around in circles again. For days.

The reason why this is necessary is because of the point of all RPGs -- to accumulate so much power, to be so incredibly strong, and to possess so many ultimate weapons, that the final boss is pathetically crushed within two minutes, reducing the past several days of repetitive labor and hard work into something that doesn't even last as long as most wanks.

While this pitiful whimper of an ending could help the player question why he's wasting his life, this is never the result. He just goes out and buys something NIS made so they can get to level 9999.

Monday, January 21, 2008 
game over_'s first night for Fight Club!

Come and play some of the best fighting games in town!

*Super Smash Bros. Melee*
*Tekken*
*Marvel vs. Capcom 2*
*Street Fighter*

Every Sunday night from 6pm to 9pm.

Join the Club and receive 10% off* all year long and get a free T-Shirt!

Membership is only $20.00!!

Join the Club!!!!!
Sunday, December 23, 2007 

10. Assassin's Creed (Xbox 360, PS3)

With its enormous world and incredible parkour-like control scheme, Ubisoft's medieval murderer is a sight to behold. Though some deride the game's repetitive missions, most critics applaud the game's visual flair and unique setting. A killer app, indeed.
Aggregate Rating: 84.3%

Game Page ... Screenshots ... Videos ... Cheats


9. Gears of War (PC)

Remember me? I'm your favorite Xbox 360 game from last year. And now I'm on the PC, and it turns out I still rock, although you probably didn't notice because you're too busy playing that other big Microsoft shooter over on the 360. *Sigh*
Aggregate Rating: 87.5%

Game Page ... Screenshots ... Videos ... Cheats


8. Disgaea: Afternoon of Darkness (PSP) - 87.7%

Sneaking into the month's top 10 is the latest in this shamefully ignored role-playing series. Its cute characters belie deep strategy gameplay, making this a rare PSP sleeper in a season filled with higher-profile titles.
Aggregate Rating: 87.7%

Game Page ... Screenshots ... Videos ... Cheats


7. Uncharted: Drake's Fortune (PS3)

From the developers of the great Jak & Daxter series comes a wild ride through an uncharted desert isle (no sign of the Skipper, though). Zippy dialogue, gorgeous graphics and fun action gameplay keep this Indiana Jones-esque adventurer a step ahead of the natives.
Aggregate Rating: 88.8%

Game Page ... Screenshots ... Videos ... Cheats


6. Crysis (PC)

Gearheads have had their eyes on this prize for a while now thanks to its revolutionary graphics and staggeringly cool engine. Luckily, Crysis has the gameplay to back up its tech. It's the preeminent PC first-person shooter this season and shouldn't be missed - provided you have the horsepower to play it.
Aggregate Rating: 90.3%

Game Page ... Screenshots ... Videos ... Cheats

7. Virtua Fighter Online (360)

Sega's famous fighting series takes to the tubes, giving 360 owners an online beatdown the likes of which they've never seen before. And by that, we mean it actually works and plays great over Xbox Live.
Aggregate Rating: 91.3%

Game Page ... Screenshots ... Videos ... Cheats


4. Mass Effect (Xbox 360)

No one knows role-playing better than Bioware, who once again provide proof of their uncanny ability to create compelling, enormous stories with Mass Effect. Despite a few notable technical issues, the space epic's brilliant dialogue and simply massive scope make it a critical darling.
Aggregate Rating: 91.8%

Game Page ... Screenshots ... Videos ... Cheats


3. Rock Band (Xbox 360)

Unsurprisingly, MTV and EA's answer to Guitar Hero turns in one of the top performances of the year. Letting four players strum, sing and drum along with over 60 rock hits proves to be the formula for party game perfection.
Aggregate Rating: 93.4%

Game Page ... Screenshots ... Videos ... Cheats


2. Call of Duty 4 (Xbox 360/PS3/PC)

Activision's beloved first-person shooter series nearly fires its way to the top of the charts. And for good reason: gorgeous visuals, an outstanding solo campaign and unique, exciting multiplayer combine to create a truly super soldier. War is heaven.
Aggregate Rating: 94.5%

Game Page ... Screenshots ... Videos ... Cheats


1. Super Mario Galaxy (Wii)

Mario's latest whiz-bang adventure is not only the best-selling game out right now, but it's also the second highest-rated game ever, clocking in at a whopping 0.1% behind Nintendo's classic The Legend of Zelda: Ocarina of Time as of this writing. If it's not on your wish list, we assume that's because you already have it.
Aggregate Rating: 97.5%

Game Page ... Screenshots ... Videos ... Cheats

Sunday, November 11, 2007 
..> ..>

Sympathy for the Bowser

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werewrew

Hitler.

Mussolini.

Koopa.

For far too long have these three names been thought nearly synonymous within the pantheon of historical villainy; for far too long has the name "Bowser" been equated with evil, malevolence, and selfishness.

No longer.

Today, we celebrate all those things good and righteous in the personality of King Bowser Koopa, ruler of the Mushroom Kingdom and caretaker of its denizens. In what may be considered a year-late companion piece to Six Sinister Things About Super Mario, it's time to examine what makes Bowser not only a morally laudable character, but also a wholly sympathetic one.

Hit the jump, and prepare yourself to feel sympathy -- for the Bowser.

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HE'S THE RIGHTFUL POLITICAL LEADER OF THE MUSHROOM KINGDOM

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The vast majority of the Mario games, told from the perspective of Princess Peach and her political affiliates, would have the average gamer believe that Bowser is some sort of insurgent who wishes to wrongfully dethrone Peach and turn the entire Mushroom Kingdom into a fascist state. If you actually look at the evidence, however, the exact opposite seems to be true.

First, let's look at political titles:  Bowser is a king, where Peach is but a princess. Assuming they both earned their titles legally and within the same representational government (which they almost certainly did), there is literally no way Bowser could achieve the title of "king" without either having been elected to that post, or having earned it through birthright. Peach's essentially useless "Princess" title seems to come from virtually nowhere: princess to whom? If she were the rightful princess, we'd have met (or at least heard mention of) her father, the Mushroom King. Since we've never heard so much as an utterance about this character outside of the Super Mario Bros movie (which isn't canon, obviously), it is therefore reasonable to assume that Peach awarded herself the faux-royal title. This, in itself, also suggests that it is Peach, and not King Koopa, who represents the confederate insurgency within the       Mushroom Kingdom.

If you need proof that Koopa achieved power by legal means, just consider the numbers game: for every one Toad character Mario found in the original Super Mario Bros., the player sees roughly five dozen Koopa Troopas, Goombas, and Hammer Bros -- all of whom would obviously vote for Bowser in a free and fair election. Peach, evidently irritated at the fact that her voter base seemed to consist of no more than twenty or so identical citizens, likely seceded from Bowser's kingdom and, through a combination of propaganda and sexual manipulation, named herself "Princess" and declared herself the rightful ruler of the Mushroom Kingdom. Peach knew she couldn't beat Bowser through sheer numbers, so she opted to spin the politics of her story and make it seem that Bowser was actually the dissenter.

 

A ROMANTIC

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And yet, despite Peach's treachery, Bowser's main motivation for all his "illegal" actions still comes down to one simple, relatable, and absolutely heartbreaking reason: love.

Bowser loves Princess Peach. None of the games have made any attempt to dance around this issue. He kidnaps her in nearly every damn Mario game, and he attempted to marry her in Super Paper Mario. Far from being the heartless despot Peach and her ilk would paint him to be, Bowser feels very strong, profound romantic emotions toward Peach – a woman who, for all intents and purposes, he should absolutely despise.

Sure, Koopa doesn't necessarily express his feelings in the best of ways, but can you blame him? Betrayed by the woman he loves, politically undermined, and left totally alone in his castle save for his soldiers and illegitimate children, is it any surprise that Bowser is socially inadequate when it comes to showing affection? He kidnaps Peach and curses her name, yes, but inside -- deep down inside -- he's really just trying to tell her that he loves her, while expressing an overwhelming desire that she reciprocate his feelings.

If anything, the man is certainly determined. He's kidnapped Peach damn near a dozen times, always being eventually thwarted by Mario and/or Luigi, but he still tries; his desire for Peach is so strong that even having his castle destroyed and his children flung into lava pits is not enough to dissuade him from trying to court the object of his affection.

 

PRINCESS PEACH IS A COCKTEASING BITCH

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If Bowser can be blamed for anything, it's not his maliciousness (of which there is practically none) so much as his naïveté when it comes to dealing with the opposite sex -- Peach, specficially.

I used to think Peach was just stupid. In an older article, I said I'd never have sex with her because even after years and years of getting kidnapped by Bowser, she seemed to never have the intelligence to install any sort of security features within her castle, or even make any attempt whatsoever to prevent Bowser from frequently abducting her.

Oh, how wrong I was.

Peach isn't stupid: she's a brilliant, two-faced, evil, manipulative, blue-balls-giving bitch. She knows the only way to keep the proletariat on her side in the civil war is by constantly playing the part of the victim; as mentioned earlier, Bowser's army obviously outnumbers Peach's numerically, and so it is to her advantage to keep public sympathy on her side. She does this in two main ways. Firstly, she gets Bowser to frequently kidnap her; secondly, she gets Mario to save her.

Peach, like so many femme fatales, knows full well how enamored Bowser is with her, and the lengths to which he would go to win her love. She also knows how to properly exploit that adoration. She leaves the gates to her castle wide open, she keeps her palace guards totally unarmed, and generally uses innuendo and reverse psychology to trick Bowser into kidnapping her, time and time again. And why? So she can sic Mario on him, who, similarly cockteased through decades of false or underwhelming promises ("Rescue me and I'll bake you a cake?" A CAKE? Bitch, I didn't fight my way through twenty worlds full of armed guards and spikes and fire just for goddamned baked goods), rushes off to save her like a conditioned automaton. In saving Peach, Mario serves as an iconic hero for Peach's troops, thus strengthening her army's morale and keeping her in the political fight.

Meanwhile, poor Bowser, his heart bursting with emotion and his head clouded by breasts, is again made to play the fall guy in Peach's exquisitely crafted, political puppet show.

Lady Macbeth doesn't have sh*t on Princess Peach.

 

HE TAKES CARE OF HIS MEN

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It takes a hell of a lot of dedication to run headlong into battle, knowing you'll meet almost certain death at the hands (or rather feet) of an obese minority, but Bowser manages to instill this degree of loyalty in all his troops. Quite a considerable feat, if I may say so.

Bowser has single-handedly managed to convince his troops not only to ignore all of Princess Peach's brainwashing propaganda, but to believe in him and his goals with a strength and conviction which has not, in the thirty years of the Mario series existence, ever been broken.

I think, anyway. There could be some obscure third-party Mario game or an episode of the animated show involving a double-agent Koopa that I'm not thinking of, but what happens if I take that little piece of evidence and I simply brush it away with a wave of my hand? What do you have then? Nothing, that's what.

Meanwhile, the "evil" goombas, to paraphrase the player's manual for the original Super Mario Bros, are described as Mushroom Toadstools who switched sides to join Bowser's army. Bowser's soldiers aren't slaved, or brainwashed, or even draftees; Bowser's men fight for the Koopa cause because they believe in it, while Peach's minions are but mere pawns in her grand game of cocktease chess.*

 

HEROISM

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Out of all the villains in the Super Mario universe, no "baddie" has ever joined Mario's cause, or helped Mario out, so frequently. In both Super Mario RPG and Super Paper Mario, Bowser chooses to join Mario's gang of hoodlums and nogoodniks for the purposes of saving the goddamned world.

Call Bowser petty or short-sighted if you want, but don't forget that when the chips are down, Mario just plain can't save the world on his own; he needs the help of his enemy, who (begrudgingly, I'll admit) shows a great deal more heroism than any of the "good" characters ever give him credit for. Bowser is willing to put his life on the line not just for himself, and not just for his own army, but for the entire planet, Peach's ungrateful dissenters included. Would Peach do the same if she didn't absolutely have to? I doubt it.

 

DUDE GOT KIDS

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He doesn't seem to talk to them that much and I can't imagine who the hell the mother was (illegitimate children of Peach, perhaps?), but it can be easy to forget that Bowser is, in fact, a father. It's fun to idolize Mario because of his bachelor lifestyle and carefree nature, but Bowser is a real dad with real responsibilities, who respected and/or loved his kids enough to give them each a separate castle, all to themselves.

 

ARGUABLY THE SINGLE WORST CHARACTER IN SUPER SMASH BROS. MELEE

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When I said "sympathy," I meant it – sympathy at all costs. How can you not feel a twinge (if not several twinges) of sympathy for Bowser in SSBM? Despite being one fo the largest and most ferocious-looking characters in the game, his moves are hilariously slow and ineffective, leaving him open to counters from damn near every other available character. Watching Bowser try to win a match is like watching a two-legged dog try to sprint: adorable, but ultimately depressing.

 

BORN UNDER A BAD SIGN

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Nature versus nurture: are evil men born that way, or do they have evil thrust upon them? Up until the mid-1990's, Nintendo fans could only guess at what turned Bowser to a life of kidnapping and misanthropy However, with Super Mario World 2: Yoshi's Island (a sequel to the other Mario games in name, but a prequel in actual narrative fact) we see an indescribably important moment in Bowser's upbringing: his adoption by the dark Magikoopa, Kamek.

Before Bowser has even met Mario, Luigi, or Princess Peach, we see him as a baby under the protection of Kamek, who, oddly, looks exactly the same age as he does in the later games. Is he some sort of immortal demon? Or just a very, very gifted magician?

Anyway, Kamek looks into the future and sees that Mario and Luigi, a pair of twins, will one day cause a great deal of trouble for Bowser before flying off and intercepting the stork that carries them. From that point, Yoshi finds the babies and the adventure continues, eventually leading up to a large face-off between Yoshi, Baby Mario, and Baby Bowser.

This aspect of Bowser's development is extremely interesting, and brings to mind a scene from Shakespeare's Macbeth. At the beginning of the play, three witches tell Macbeth that he will soon rise to power, and his mere knowledge of this fact causes him to turn into a power-hungry murderer who fulfills his own prophecy. Similarly, Kamek sees that Mario and Luigi will grow to hate Bowser, but, in trying to act against this maybe-but-not-quite-inevitability, he inadvertently creates the first spark of hatred between Bowser and the Marios as he confuses Bowser into attacking Yoshi and Mario.

So, the question is, would Bowser have still become the enemy of the Marios had it not been for Kamek's parenting and soothsaying? Possibly not.

 

HE'S NEVER DONE ANYTHING PARTICULARLY EVIL

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Okay, kidnapping, yeah, but Peach wanted it. Other than indulging Peach's manipulative fantasies and occasionally detaining a Toadstool or two, what has Bowser really done wrong? His troops never aggressively attack Mario; they merely wait for Mario to initiate violence, and act solely in self-defense. Bowser has never killed, or even attempted to kill, anyone in cold blood. Hell, he's never even invaded Peach's portion of the Mushroom Kingdom, even though he has the manpower and moral superiority to make such an invasion both swiftly dealt and totally justified.

One may easily accuse him of mild idiocy, or slight cowardice, but never of evil or even anything approaching it: Bowser, as we see him in the Mario games, is merely a misunderstood, wrongly-demonized figure in an ever-escalating political struggle with the fascist (and notably, Aryan) Princess Peach.

So, the next time you grab his tail and throw him face-first into a bomb, or grab an axe and cut the rope bridge he's standing on, remember this: Bowser never did a goddamn thing to you out of malice or hatred. After repeatedly and happily sending the sad, rightfully-elected protector of the people to his doom, maybe you'll eventually see what I see. Maybe -- just maybe -- you'll one day have some sympathy for the Bowser.

Thursday, September 06, 2007 

101 Thing That You Didn't Know About Videogames!!!

Useless Trivia About Your Favorite Hobby!

1. The play area of GTA: San Andreas is roughly 17 square miles. That's about five times the size of Liberty City and four times the size of Vice City.

2. Cancelled MegaDrive 32X game Ratchet & Bolt boasted a boss character that was 30 screens tall, and packed some 33 weapons.

3. God Hand's Chihuahua races feature a dog called Mikami's Head, a reference to the Resident Evil creator's claim that he'd rather lose his head than see Resident Evil 4 converted to PS2.

4. The maximum achievable score possible in a game of Pac-Man is 3,333,360 points.

5. Unreleased titles in the Oddworld series include The Hand of Odd, Squeek's Oddysee and SligStorm.

6. Sega's Space Channel 5 had a lawsuit brought against it by Lady Miss Kier, once a member of Deee-Lite, over similarities between her and lead character Ulala. She lost.

7. The first ever product released by Sony was a rice cooker.

8. PS2 robot action game Armored Core Nine Breaker has a training mode that features some 150 lessons.

9. The strangest videogame cameo? That would have to be Alien Hominid in an episode of The Sopranos.

10. Bizarre PS2 RPG Metal Saga (unreleased in Europe) features an ending sequence you can access from the introductory cut-scene.

11. In the original arcade Donkey Kong game, Mario was called Jumpman and he was a carpenter, not a plumber.

12. A six-digit number can be found on the Scorpion tanks in Halo, which refers to the birth date of the game's art director, Marcus R. Lehto. His initials also appear on Master Chief's boots.

13. The first ever videogame Easter egg is considered to be that found in Adventure for Atari 2600, where the player could access a room displaying the name of the game's creator.

14. First-person shooter Doom 3 contains a reference, found on an in-game PDA, to British sitcom The Office.

15. Guy Cihi, who played James Sunderland in Silent Hill 2, is a high-powered venture capitalist who was unexpectedly cast while taking his daughter to audition for a different game.

16. There are 504 pieces of character equipment in Final Fantasy X on PS2.

17. Michael Jackson, in some form or other, has appeared in Sonic the Hedgehog 3, Ready 2 Rumble Round 2, Space Channel 5 1 & 2, GTA: Vice City and, obviously, Moonwalker.

18. Back in 1995, Nintendo claimed that over 100 third-party titles were in the works for its subsequently stillborn Virtual Boy system.

19. Everybody Loves Katamari features a bonus level that involves collecting one million roses. It doesn't have to be completed in one go, thankfully.

20. FIFA 2001 is the first and only game to date to use a "scratch and sniff" CD. The disc smelt of turf.

21. Fable: The Lost Chapters features Peter Molyneux's gravestone.

22. Red Dead Revolver was originally being made by Capcom, before it sold the rights off to Rockstar.

23. US-only PS2 and Xbox boobfest The Guy Game (seriously, a DVD-style quiz based on ladies flashing their breasts) was banned when it transpired that one of the contestants was underage.

24. Halo 2 is the bestselling Xbox title ever, selling some eight million copies. It's closely followed by five million for the original Halo.

25. Elder Scrolls III: Morrowind contains a secret talking crab tucked away on a small island, who's also a trader.

26. The title of PS2 game ICO is a pun on the Japanese word for 'let's go'

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27. In the original Animal Crossing for Nintendo 64, unreleased outside of Japan, you have to input the time and date every time you boot up the game.

28. Nintendo of America president Reggie Fils-Aime used to be the senior director of national marketing at Pizza Hut. While there he launched the Bigfoot Pizza and The Big New Yorker.

29. Squat braniac Raz wasn't always intended to be the lead character of Psychonauts. It had initially been an ostrich.

30. Before going on to create classic games like Outrun, Shenmue and Virtua Fighter for Sega, Yu Suzuki had considered becoming a dentist.

31. Tomb Raider's Lara Croft was originally called Laura Cruz.

32. Nintendo has never given Mario an official surname, even though 'Mario Bros.' suggests that it's Mario Mario.

33. PS2 game Asterix & Oberix XXL 2 features over 100 parodies of videogame characters/titles, including Pac-Man, Tetris, Tomb Raider, Street Fighter and Super Mario Sunshine.

34. The development code name for Half-Life was Quiver, after the Arrowhead military base in Stephen King's novella The Mist.

35. The very first Dynasty Warriors game was actually a one-on-one beat 'em up.

36. Gran Turismo 2 featured some 650 cars, a total that Gran Turismo 3 couldn't pip.

37. According to the Entertainment Software Association, the average US game player is 33 years old, and has been gaming for 12 years. Not in one session, we're hoping.

38. Former Nintendo president Hiroshi Yamauchi owns a majority share of the Seattle Marines baseball team, which is now managed by former Nintendo of America head, Howard Lincoln.

39. Keita Takahashi, director of the PS2 Katamari Damacy games, cites both Picasso and Little Shop of Horrors as part of their inspiration.

40. In the early stages of Final Fantasy XII's development, there were plans to let a second player join in the game.

41. In 2001, a pair of art students created a version of Pong known as the PainStation, where losers could be inflicted with genuine whip, heat or electrical damage.

42. David Hayter, the voice of Solid Snake in the Metal Gear Solid games, wrote the screenplay for the movie X-Men.

43. Nearly half the disc space on Elder Scrolls IV: Oblivion is taken up with dialogue.

44. When GTA first appeared (at E3 in 1997), attendees were told that to drive from one side of the game's city to the other would take players around three minutes.

45. In Halo 2's Metropolis level of its single-player campaign, a giant football can be found tucked away on a rooftop.

46. Before settling on its nonsensical 'Simlish' dialogue for The Sims, the game's creators experimented with languages such as Ukrainian, Navajo and Tagalog.

47. A total of 57 games have been released for Nokia's N-Gage phone/handheld gaming hybrid.

48. The sprouting, titular Pikmin from the GameCube games were named after Shigeru Miyamoto's dog.

49. Sega's classic sunshine racer Outrun has appeared on 19 different formats.

50. A game of Animal Crossing on GameCube can last up to 29 real-time years, potentially.

51. The inflated breast size of Lara Croft was the result of designer Toby Gard accidentally adjusting the model's chest to 150% its intended size and being persuaded by other designers working on the game that the ballooned boobs should stay.

52. In Japan, the PS2 release of Viewtiful Joe was subtitled 'A New Hope', thanks to Episode IV of Star Wars..

53. A certain soldier in God of War emits the 'Wilhelm scream', a stock sound effect that's been used in TV and movie productions for over 50 years. You'll also hear it in Metal Slug, Lost Planet, Scarface and LEGO Star Wars.

54. The most powerful weapon in American McGee's subversive but not-very-good action game, Bad Day L.A.? The nail clippers.

55. In Japan, four Dreamcast titles have been released in 2007.

56. Steve Downes, the man who provides the voice for Halo's Master Chief, is a DJ for a radio station in Chicago.

57. Capcom's gladiatorial combat epic Shadow of Rome gives you a point bonus – known as 'Urine Trouble' – for attacking someone who's just lost control of their bladder.

58. There really is a game called 'Communist Mutants from Space', y'know. It's a Space Invaders clone released for the Atari 2600 in 1982.

59. Doom-programming genius John Carmack is a voluntary employee of Armadillo Aerospace, a Texas-based company dedicated to 'orbital spaceflight'.

60. The development team responsible for porting Resident Evil 2 to the N64 went on to become Rockstar's San Diego studio (that made Red Dead Revolver, Midnight Club, Table Tennis).

61. "Nintendo" translates as "Leave luck to heaven".

62. Final Fantasy got its name from the fact that its creator, Square co-founder Hironobu Sakaguchi, intended it to be his last video game, using up the remainder of Square's money after a number of unsuccessful projects.

63. Terry Butcher, current manager of Brentford FC, provided commentary for the inaugural Pro Evolution Soccer back in 2001.

64. Alongside Pandemic's Full Spectrum Warrior, a more advanced, strategy-led version known as Full Spectrum Command was developed for army use, and never released to the public.

65. At present, 24% of Americans over the age of 50 play videogames, compared to just 9% back in 1999.

66. In late 2005, Sony hired graffiti artists in seven cities across the US to promote PSP, leading to one mayor issuing a cease and desist order.

67. The song lyrics that feature in cutesy PSP puzzler Loco Roco were deliberately written as gibberish, so that they'd never be localized and sound the same the world over.

68. Capcom is short for 'Capsule Computers'.

69. Although you'll rarely see them, Yoshi does have teeth.

70. In the UK, Rayman is the bestselling PlayStation 1 game of all time.

71. Splinter Cell: Chaos Theory was banned in South Korea, thanks to it featuring the destruction of Seoul, its capital city. The ban was lifted at the end of 2006, however.

72. Resident Evil Zero is the only non-spin-off Resident Evil title to remain exclusive to a single format, the GameCube.

73. 'J Allard' is actually J Allard's name. It was changed from James Allard.

74. Ace platformer Psychonauts managed to sell fewer than 90,000 copies on PS2, Xbox and PC combined. Boooo.

75. All of the carrier pigeons found in Capcom's Killer 7 are named after female characters from Bond movies.

76. Saints Row on Xbox 360 features over 130 licensed tunes, including some 40 pieces of classical music

.

77. Possessing a copy of Manhunt in New Zealand is a criminal offence.

78. Almost 5,000 games were displayed at E3 2004. 1,000 of them were brand new, while 16% of the games on show were classed as 'educational'

79. Each of Gran Turismo 4's 700+ cars took approximately one month for a designer to create.

80. In the US release of Gameboy RPG Final Fantasy Legend II, Nintendo's censorship guidelines meant that a band of opium smugglers became banana smugglers instead.

81. The Chain Chomp enemies in Mario games were inspired by a dog, chained to a post that belonged to a neighbor of Miyamoto during his childhood.

82. John Romero put his Ferrari on eBay in 2002. It featured a modification that allowed its engine to be tuned with a laptop.

83. Tom Clancy initially rejected Sam Fisher's triple-eyes goggles in Splinter Cell, due to the implausibility of goggles capable of both thermal and night vision.

84. Hectic PS2/Xbox/PC racer Flatout 2 features over 5,000 destructible objects on each of its race tracks.

85. Okami's official soundtrack spans five audio CDs.

86. In Hitman 2: Silent Assassin, one of the levels contains pizza boxes sporting Danish text that translates to "Real pizza with shit on it."

87. Only 2000 or so units of Capcom's hulking Steel Battalion, an Xbox game powered by a table-hogging 40-button controller, were released. There was a very limited follow-up run in the US, however.

88. The Xbox was originally due to be called the DirectX-box, after Microsoft's programming interface for Windows.

89. A comic book spin-off of Killzone was once in the pipeline, but failed to materialize after its publisher went bankrupt.

90. Remember the Resident Evil 4 Chainsaw controller? A katana controller was also released for Onimusha 3, and was nearly a meter in length.

91. Before working for the company, former Nintendo president Hiroshi Yamauchi ran a taxi firm and even a 'love hotel' which rented rooms by the hour.

92. The speeding up of enemies in the 1978 original Space Invaders was an unintentional feature that stemmed from the way the game was programmed, but was retained.

93. The bestselling GameCube title of all time? That'll be Super Smash Bros. Melee, with some six million copies under its belt.

94. The Sims managed to spend 82 weeks within the UK's top ten PC games sales chart.

95. Metropolis Street Racer was released a total of three times on Dreamcast, thanks to various game bugs.

96. Throughout the creation of Forza Motorsport 2, the development team racked up a total of 41 speeding tickets. Two licenses were also revoked.

<P>97. Free-roaming PS2/Xbox action title Mercenaries features both Han Solo and Indiana Jones as unlockable characters.

98. Max Payne's face is modeled on the face of Sam Lake, who wrote the game's story and script.

99. ICO was first intended for release on PlayStation 1. Also, wispy waif girl Yorda was due to have horns, not lead character ICO.

100. Mega Man is blue thanks to the first format he appeared on – the NES – having a limited, blue-tinted selection of colors to display.

101. By exploiting a series of glitches, it's possible to complete Super Mario 64 after collecting just one of the game's 120 stars. Normally, you're required to collect 70 of them.

Friday, August 31, 2007 

Current mood:  ecstatic

SWING BY AND PICK UP YOUR COPY OF
PS3 : WARHAWK $60
           LAIR $60
           MADDEN NFL 2008 $45
           NASCAR 2008 $45
           NBA STREET HOMECOURT $32

360 : BLUE DRAGON $60
          MADDEN 2008 $45
          NCAA 2008 $45
          DIRT $45
          GEARS OF WAR $45

Wii : METROID PRIME 3 $49
         BOOGIE $ 60 WITH MIC.
         MARIO PARTY 8 $ 49
         RESIDENT EVIL 4 $ 49
         CARNIVAL GAMES $49

REMEMBER TO BRING IN YOUR GAMES TO DO A PLUS 10 TRADE AND GET ANY OF THESE TITLES NOW !!!!!

( BRING YOUR GAME THAT YOU DONT PLAY ANYMORE AND TRADE FOR A NEW GAME FOR ONLY $10 !!!!!!!!

 

Thursday, July 05, 2007 

Current mood:  cheerful
TRADES

2 FOR 1
= 2 OF YOUR OLDER GAMES FOR ONE OF OURS OF EQUAL VALUE !!

PLUS 5 = YOUR GAME PLUS $5 FOR A GAME OF EQUAL VALUE !!

PLUS 10 = YOUR GAME PLUS $10 FOR A GAME OF EQUAL VALUE !!


DEALS

ANYONE YOU REFFER TO OUR STORE THAT SPENDS $25 OR MORE WILL GET YOU $5 STORE CREDIT FREE !!!!
(MUST BE A NEW CUSTOMER OR THE OFFER IS NOT VALID, ASK game over_  EMPLOYESS FOR MORE INFORMATION)