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Rock Band Ground Kontrol


Last Updated: 12/1/2009

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Gender: Male
Status: Single
Age: 24
Sign: Cancer

City: PORTLAND
State: Oregon
Country: US
Signup Date: 1/22/2008

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Friday, September 19, 2008 

Current mood:  accomplished
Okay, I've almost recovered from this past Sunday's Rock Band 2 parties. What a blast! The turnout was great, we were finally able to get our under-21 friends in on the fun at Ground Kontrol, the Someday Lounge space was awesome, and we raised over $500 total for our charities! Be sure to check out the new Rock Band 2 Release Parties Photo Album.

I'm very grateful to everyone who helped make these events a success:
  • Christie Gehring and Liquid Development for planning, promotion, and sponsorship;

  • Kris and Josh of Someday Lounge for donating their space and staff;

  • Neil, the light & sound man who got everything working and did a live light show during our songs(!);

  • John & Bethany for maintaining the songbooks, loaning additional instruments, and transporting my ass downtown week after week;

  • Ground Kontrol for investing in the initial idea; and

Most importantly: all of YOU for showing up, donating generously to the charities, and rocking the stage like never before!

-Anthony, AKA MC Destructo
Friday, September 12, 2008 

Current mood:Groovin’
With only two days to go until Rock Band 2, I thought I'd share some sneak previews of the new stuff we'll be playing during Sunday's release parties.

Today, I got the Fender Precision Bass replica:



It's closer in size to the real thing: 84% scale vs. 75% for the Stratocaster.



Note the split strum bar for two-fingered strumming. Headstock is packed separately, like the Strat. The strap is very nice: solid and comfortable.

Well, I'd better try playing it...but first:



Yep, the keys turn. They even reproduced the hardware on the backside of the headstock! All parts are plastic, though, and feel fragile. If you're going to 'tune' onstage, be gentle!

This Is The Best Bass Player I've Ever Heard.





The buttons are quieter and feel more solid. The travel is much shorter. I'm holding two buttons down, although it's hard to tell.



The split strummer. Strum bars click a little bit and have a longer throw than the new Strat. The black bar at the top is a thumb rest.



Start/Back rocker switch and Effects selection knob. The black "whammy dial" is so far away from these knobs and the strummer that I don't think you're supposed to actually use it...which makes sense, I guess, since real basses don't have whammy bars.

Tried this on an easy song (Skullcrusher Mountain) which was no problem, then jumped into Duran Duran's Rio. Double-strumming took some getting used to, and I often mixed up which fingers I should be using on either hand. To ease into it, I finally settled on left-strumming the green / red / yellow notes and right-strumming the blue / orange notes, with some alt-strumming whenever things got complicated. After awhile, I gained some 'finger independence' and was able to left- and right-strum interchangeably, a skill that felt both useful and well-earned.

Overall, this controller is a very different experience with its own challenges that break the bass out of its "guitar with a simpler chart" stigma; it's as though we have four unique instruments for the first time. With this thing around, I'll be a lot more likely to sign up for "bass duty." Bring on those bass solos!

-Anthony
Saturday, September 06, 2008 

Category: Games
Friday, September 5, 2008
Rock Band 2sday - an interview with Harmonix


Let there be rock - RB2 fires up for the first time at Ground Kontrol. Photo by Doug Bonham

Rock Band 2 is almost upon us. The game's developers, Harmonix, had a large presence on the show floor of the Penny Arcade Expo – the line to play the game was usually at least a half hour. While fans got their hands on the game for the first time at PAX, a lucky group of gamers in Portland, Ore., got a special treat when the sequel was demoed Tuesday, September 2. Ground Kontrol (511 NW Couch St., Portland, Ore) played host during the regular Rock Band Tuesdays to Harmonix's Dan Teasdale, lead designer of Rock Band 2, and Heather Wilson, audio producer for the company.


Harmonix audio producer Heather Wilson and Rock Band 2 lead designer Dan Teasdale up on stage receiving applause from the crowd before rocking out to Squeeze's "Cool for Cats." Photo by Doug Bonham

Teasdale and Wilson were kind enough to agree to an interview with myself, Nick Cummings, and one of the lead volunteers in running Rock Band Tuesday, John Leslie.

How many places have you found that do a Rock Band night on a regular basis?

DT – I think we've lost count at how many places have done it. Originally in the earlier days with some of the earlier games, River Gods down the street was the place that did it, and was the place we knew of, and in the three or four years since then it's just exploded. No Fail is coming out of our experience of going to River Gods every week and seeing people fail out. Even though it doesn't really fit with a campaign mode where you want people to fail out and progress better, in a live situation, nobody wants to fail out.

HW – It also came out of people at work bringing the game home to their families and their families totally failing out but still wanting to play.

With regards to announcements and information containment, how hard is it to prevent a leak or two?

DT – It's tough, it's not like we're releasing one game a year. We're releasing 52 content packs a year, plus a game, plus however many SKUs of it. It's much harder than any other sort of game or company I've worked on. Considering how much stuff we've done it's been pretty good.

HW – That leak (about the PAX Pack) came directly out of the fact that we had technical difficulties the week before. Just getting the information out to everyone who needed to have it, it just didn't make it down the chain like it was supposed to, is hard. It was a leak but at the same time, people were doing what they were supposed to.

Compared to the earlier days at Harmonix, how is the song licensing process?

HW – It's a lot easier to license stuff now. Because people have heard of us, they want to give us content, which is awesome. With bigger bands it's the same as it always was, there's convincing there, you want them to want to be in your game, and sometimes there's a barrier of entry because they may not have heard of it, may not have played it, but it's generally a lot easier.

Nick – Back after Rock Band 1, Dan, you said your most-wanted band was AC/DC. Was that your own personal push?

DT – I think it's everybody at Harmonix's personal push (laughs). Everyone is fans of AC/DC. One of our first prototype songs was a cover test of AC/DC, and I think they're such an iconic rock band.

Are bands more willing to work with you when they have new material to promote?

DT – A lot of bands are more open to giving us their stuff when they're releasing new content.

HW – A lot of people, like Weezer for example, want to give us new content but they also want to give us old stuff too. With some bands, we'll say "hey, we'll put out your new stuff, can we also have this old stuff too?" and it works out really well.

How was demo-ing RB2 to bands like AC/DC?

DT – We personally weren't close to that, it was a much higher level, but from what we understood AC/DC really loved the game and that's one of the reasons why they wanted to be in the game.

Nick - At the panel at PAX, you said Nine Inch Nails was one of the first major acts to contribute a song voluntarily. When was that in the process?

DT – It was earlier .. we had any songs in Rock Band. He kind of knew what we were doing because he's on the ball with this sort of stuff, and he wanted to contribute, which was amazing because it wasn't even like us chasing him.

HW – And Izzy, one of our audio guys, loves Nine Inch Nails and was super excited to be able to work on those tracks.

John – Speaking of NIN, it shows the song choice present in the game – not just singles like "The Hand That Feeds" but deeper cuts get into the game…

HW – We really like to go after stuff that's we think is going to be tactful. We want stuff that's going to play well, but is also going to be meaningful.

Will we see longer albums, more instrumentals, or even double albums released as DLC?

HW – You know, it really depends. I wouldn't rule that out as a possibility, and with the instrumental stuff, it's going to make it easier to release certain albums. We probably won't go too instrumental-heavy because it is a game for four players and we want to make sure that everybody can play everything, but at the same time it's going to make it easier to put some stuff out.

But with the amount of content in the game already and due out this year and next, it's different than if the first DLC album released was instrumental, right?

The mic ran out of batteries at this point - CRAP! - but Dan talked about the content and confirmed they would consider things like that. Dan then was asked about the accessories to the game, and while things like the wooden instruments, the Ion drum kit, Mad Katz's stuff, and others are outside of Harmonix, they are coming and go through the company. Unfortunately they don't control the release dates, etc. I do remember Heather saying she wished the 3rd-party microphone with the D-pad and buttons built in was at their office!

On the accessory note…what led to the stage kit?

DT - I remember when we first got pitched the stage kit, it was like "Okay, we've got this hardware (that they were also pitching), and also we'd like to maybe make a stage kit," and it was like "Wow, that is awesome." The kit is actually labeled a controller, so on the Rock Band 1 disc songs and all the DLC so far we've actually authored a fog track and a lights track. So all it does is send fog and lights out to the kit. It's an Xbox controller essentially, because that's the only way we can get the data out, so I'm sure you can hack it to get multiple machines.

Will there ever be add-on DLC costumes, instruments or venues for the game?

DT – I think if we do stages and new guitars and stuff it's far in the future, right now we're focusing on the content every week and it takes a lot of our time. Never say never when it comes to Rock Band stuff.

John – When playing through BWT, I thought about how cool it would be to work through, say, all of the venues in Seattle, playing Seattle band songs, until you get up to, say, Key Arena. Have you ever thought of doing, using real venues?

DT – (Not using real venues) gives us more range to craft that sort of story. It's the same reason we don't have real rock stars in our game, it's because this whole thing is about you traveling on this journey. A lot of our venues are crafted to that as well.

HW – One thing we did when we were making up the venues was we tried to craft the location we were putting it in, in terms of art style and in naming and location. We tried to place them as realistically as possible while still giving you the fantasy.

DT – I don't think (licensed venues) really fits the direction we're going. We're trying to go more authentic then a carbon copy.

Nick had a question about the writing in the game; Heather did most of it, including for the loading screens, rock shop, etc. Dan confirms that the text during loading screens will return for RB2…but adding more to the game along with DLC songs?

DT – That was something we talked about. There's a couple of technical things we'd have to get around.

How is working with MTV versus working independently?

HW – We kind of have a lot more freedom artistically, now we're working on our own IP and can do what we want with it, which is awesome. I was there before MTV purchased us, and there's been a real effort to keep the company culturally the same. There's stuff now where we have to fit into their corporate mold, but it's still really low key and doesn't affect a lot of people.

DT – I think the big thing that helps us is it gives us this huge power to be both publisher and developer at the same time. Heather, as our audio producer, she is in-house handling all our DLC submissions and all the stuff that would be handled by a third-party publisher. Like this week, we had a technical issue, but because all our stuff was in-house, we can get content out this week. If we had somebody over in LA we had to talk to, it would be impossible for us to get it out.

John – How do you feel about MTV using Rock Band as a promotional tool?

HW – There's room. We've got all kinds of content, and it's good, because it reaches the mass market and it reaches more people than we could reach, which is kind of awesome.

DT – At the same time, it's not a one-way street, we have control over what songs go in the game. If we don't like the song they're proposing, we say "no," and if we do, then we say "yeah."

John – What did MTV think about Boston? I'd think they'd be pushing bands like the Jonas Brothers or something.

HW – They do want to put a lot of new stuff out but they also have the same vision of what we do, and have a clear idea of what Rock Band is as a brand. I work directly with a lot of people at MTV and they're incredibly awesome to work with and they really want the same thing we want, which is great.

How would you submit music if you wanted to get your independent band into the game?

DT – If you go to Jobs (on the Harmonix website), it pops up with a little Google maps box, if you click on the pin it has our address.

HW – Just send it to my attention, to the attention of Heather.

John – Is there any chance that music previously rumored to be released can still come out? (A couple examples are named, including "Received Your Letter.")

HW – Well, with "Received Your Letter," there were licensing hurdles we couldn't get over, and we really like that song and really wanted to put it in Rock Band. Occasionally we may want to revisit stuff, especially if it's stuff we already have authored. It's like, it's there, why not.

As far as the PAX Pack goes, those were my personal choices, actually. I love MC Frontalot, I love Jonathan Coulton, and I love Darkest of the Hillside Thickets. So, the fact that all three of them were playing at once and we could put the pack together was awesome. The Penny Arcade guys made those suggestions, and it was a total match. The Darkest track, "Shhh…," was unreleased and they recorded it at the same time they recorded the rest of the album, "The Shadow Out of Tim," and they gave us that track, and I was super-excited about it.

There was an announcement about the Japanese version…any updated news?

DT – Not really, no, that's just the announcement – that we're working with Q (Entertainment) on Rock Band Japan, those guys are incredibly awesome, incredibly talented, a great match. They know music. I can't wait to see what comes out of there.

The big question you must get all the time, Dan, about Australia: What problems have there been?

DT – Anything you can imagine, actually (laughs). We've been working really hard for a very long time to get it out in Australia, we're going to have some announcements soon about dates, pricing. Again, it's getting licenses for all their songs, making sure artists get paid, we want to make sure we do it properly. We'll announce it soon – very soon.

Any word on the future for the platform, and how the support for it will evolve or continue?

DT – (No comment on specifics, but…) At the same time, RB is a platform, we're going to be supporting it for the foreseeable future. As long as we can see, yeah.

HW – Our schedule, we're scheduled out to mid-spring. We schedule really far in advance. It shifts, certain weeks might not stay what we have them on the schedule now, but at the same time we have content lined up.

John – Any plans to go into different genres of music with the DLC in the future?

DT – I think we definitely want to go broader and wider on the platform. More regional content, more deep content for specific artists, more regional inside the U.S. content as well. I know we've hinted at indie stuff a bit, and we'll have more announcements soon. I've been pushing for an Aus music pack for a long time (laughs).

HW – I don't think it's straining too far, we want to make it a platform. There are a lot of country fans in-house. I tested CMT Presents Karaoke Revolution: Country, and honestly, it's a super-fun game. Singing country songs is fun. I'd like to do some of that content.

Will that content stay region free?

DT – I can't promise it, but we're going to do our best to make sure that everyone can play the songs.

What is the feeling at Harmonix developing what you can now as opposed to pop music games like some of the Karaoke Revoution ones?

DT – I think bands of all walks, but a lot of us play rock in our bands.

HW – There are people at Harmonix who love all genres of music. We've got opera fans. It's a really broad base.

So the long and short of it, Rock Band isn't going away?

HW – Nope (laughs). DT – It's here to stay.

Big thanks again to Dan and Heather for demoing Rock Band 2 at Ground Kontrol, agreeing to an interview, and special thanks to Anthony and the crew at GK for throwing such a good event week-in, week-out. For more details on Rock Band Tuesday and GK, see groundkontrol.com. For more on Rock Band 2, see rockband.com and harmonixmusic.com.

Posted by Doug Bonham (dougbonham.com)
Friday, August 22, 2008 
Hey artists who are fans of Rock Band, photoshoppers, adobe illustrators: here are some very high res images of the Rock Band instrument icons. Create some cool fan art, posters, what have you!

http://img146.imageshack.us/img146/6788/drumiconhqge0.png

http://img213.imageshack.us/img213/8582/bassiconhqcl5.png

http://img524.imageshack.us/img524/6408/guitariconhqph7.png

http://img253.imageshack.us/img253/8109/vocaliconhqwo7.png
Friday, August 01, 2008 

Current mood:  fabulous

Is it real ... or is it 'Rock Band'? Who cares?

by Jessica Machado, special to The Oregonian
Wednesday July 30, 2008, 6:58 PM




A trio rocks out to the video game "Rock Band" at the Old Town arcade Ground Kontrol last week, with co-owner MC Destructo (aka Anthony Ramos, center) at the mike, Ian Winters on guitar and Some Guy (aka Chris Wiza) on drums. The arcade's Rock Band Tuesdays challenge players to strut their stage presence along with their game prowess.

Not everyone dreams of being a KJ (karaoke DJ), video game addict and burned-out rocker. But at Rock Band Tuesdays, MC Destructo, co-owner of Old Town video arcade Ground Kontrol, is living out his destiny.

In ripped jeans and a mullet wig, Destructo (aka Anthony Ramos) rules from behind a makeshift soundboard -- a folding table with a mini-sound mixer, game controller and dry-erase board listing "Those About to Rock."

He organizes the 40 song picks and announces the 10-plus "bands" and 15 or so session players who've signed up to play "Rock Band," the video music craze.

On this July night, a scrawny kid in gym shorts and Buddy Holly specs takes the Ground Kontrol stage under the disco ball and next to the smoke machine. He stands stiffly in front of the microphone like a fourth-grader at a spelling bee, overworking his nasal passages rather than his vocal chords to sing blink-182's "All the Small Things."

The bassist and guitarist, in matching black Converses, study the monitor at the foot of the stage, making sure they hit the right yellow and red buttons on their stringless plastic instruments. Behind them, a guy sporting muttonchops taps away on a mini drum kit.

Whenever the song inspires him, Destructo pulls his mike closer, sings the chorus, shakes his tambourine and head-bangs with earnest enthusiasm.

"I tell performers all the time, 'You will not be the most ridiculous thing up there; I've got that covered,'" he says.

The object of the game is to score points, get 100 percent accuracy and work up to the "expert" level, but Destructo says Rock Band Tuesdays really are all about stage presence.

"Anyone can get good at the game sitting in their living room," he says. "Here, it's about being just as entertaining and authentic as a live show."

Charles Olson, a cherub-faced Elvis Costello in black-rimmed glasses, looks the most like a rock star. He swaggers back and forth in skinny purple jeans to the Clash's "Complete Control."

Like many of the early-twentysomethings in the muggy arcade, Olson is just out of college, practices the game at home and comes here every week. Many of his newfound friends wear sort-of-ironic T-shirts and ill-fitting jeans and are overdue for a haircut. One's a farmer, one's an IT expert and several work at Fred Meyer.

A few play real instruments, but most really like video games. A quarter of the regulars are girls, many in knee-high socks and headbands. The scene -- surrounded by Atari games and the zippy sounds of bonus points and extra lives -- is no throwback to metalhead debauchery. Miller High Life, at two bucks, is the top beverage choice, but most are sipping water by night's end.

"It's great because there aren't any drunken idiots here," says Chris Wiza, better known as "Some Guy," here with his dad and older brother.

Some Guy, who got his name when Destructo first introduced him months ago as "some guy on the bass," is the most popular player in the room. The smiley 23-year-old has a fan club, a MySpace page and a T-shirt (which his No.1 fan is wearing).

Now, Some Guy is known for his expert drum solo on Boston's "Foreplay/Long Time." He incorporates a new trick every week. Tonight he's playing blindfolded.

Before he even starts, a girl screams, "I love you, Some Guy!" By the time he walks off the stage, men and women are patting him on the back and congratulating him like he just killed at Madison Square Garden.

Encouraging others to embrace their inner showman is why Destructo started Rock Band Tuesdays in November. Despite his get-up, Destructo claims he's an introvert and that his "band," Mario Speedwagon, is his way of breaking out of his shell.

"It's never too late to rock out," says Destructo, 40, a former computer tech.

Destructo closes the night with the Who's "Behind Blue Eyes." He leans in toward the microphone, hitting the last note with just the right balance of theatrical wincing and God-honest sincerity.

Currently playing:
Rock Band Special Edition
Release date: 2008-06-22
Tuesday, July 15, 2008 

Current mood:  rebellious
Rock Band 2 is coming at the end of September and, boy howdy, is it ten kinds of awesome.

New Features:

- All 80+ songs are master tracks -- NO COVERS

- Online Band World Tour

- Quickplay Setlists

- "Battle Of The Bands" Mode

- Band Challenge mode replaces standard tiered Solo modes, integrates DLC, and includes a bass tour option

- No more band leaders! Every character can play every instrument. CPU-controlled band members can be chosen from your created characters

- New guitar will "autocalibrate," features sturdier strum bar, and is wireless out of the box.

- New drums are velocity sensitive, less noisy, and also wireless out of the box.

Oh, and did I mention that 20 additional songs which didn't make it onto the disc in time for release will be GIVEN AWAY FOR FREE?

Yeah. Lots of interface improvements that will streamline our rocking-out experience, too, like "No Fail Mode," and freedom to goof around on your instruments during song/band/difficulty selection.

Needless to say, we'll upgrade to the new version as soon as it's available. I'm stoked.

-MC Destructo

Song List:

AC/DC - Let There Be Rock
AFI - Girl's Not Grey
Alanis Morissette - You Oughta Know
Alice in Chains - Man in the Box
Allman Brothers - Ramblin' Man
Avenged Sevenfold - Almost Easy
Bad Company - Shooting Star
Beastie Boys - So Whatcha Want
Beck - E-Pro
Bikini Kill - Rebel Girl
Billy Idol - White Wedding Pt. I
Blondie - One Way or Another
Bob Dylan - Tangled Up in Blue
Bon Jovi - Livin' on a Prayer
Cheap Trick - Hello There
Devo - Uncontrollable Urge
Dinosaur Jr - Feel the Pain
Disturbed - Down with the Sickness
The Donnas - New Kid in School
Dream Theater - Panic Attack
Duran Duran - Hungry Like the Wolf
Elvis Costello - Pump it Up
Fleetwood Mac - Go Your Own Way
Foo Fighters - Everlong
The Go-Go's - We Got the Beat
Grateful Dead - Alabama Getaway
The Guess Who - American Woman
Guns N' Roses - Shackler's Revenge
Interpol - PDA
Jane's Addiction - Mountain Song
Jethro Tull - Aqualung
Jimmy Eat World - The Middle
Joan Jett - Bad Reputation
Journey - Anyway You Want It
Judas Priest - Painkiller
Kansas - Carry On Wayward Son
L7 - Pretend We're Dead
Lacuna Coil - Our Truth
Linkin Park - One Step Closer
Lit - My Own Worst Enemy
Lush - De-Luxe
Mastodon - Colony of Birchmen
Megadeth - Peace Sells
Metallica - Battery
Mighty Mighty Bosstones - Where'd You Go
Modest Mouse - Float On
Motörhead - Ace of Spades
The Muffs - Kids in America
Nirvana - Drain You
Norman Greenbaum - Spirit in the Sky
The Offspring - Come Out & Play (Keep 'em Seperated)
Panic at the Disco - Nine in the Afternoon
Paramore - That's What You Get
Pearl Jam - Alive
The Presidents of the United States of America - Lump
Rage Against the Machine - Testify
Ratt - Round & Round
Red Hot Chili Peppers - Give it Away
The Replacements - Alex Chilton
Rise Against - Give it All
Rush - The Trees
Silversun Pickups - Lazy Eye
The Smashing Pumpkins - Today
Social Distortion - I Was Wrong
Sonic Youth - Teenage Riot
Soundgarden - Spoonman
Squeeze - Cool for Cats
Steely Dan - Bodhitsattva
Steve Miller Band - Rock'n Me
Survivor - Eye of the Tiger
System of a Down - Chop Suey!
Talking Heads - Psycho Killer
Tenacious D - Master Exploder
Testament - Souls of Black
The Who - Pinball Wizard

Bonus Songs:
Abnormality - Visions
Anarchy Club - Get Clean
Bang Camaro - Night Lies
Breaking Wheel - Shoulder to the Plow
The Libyans - Neighborhood
The Main Drag - A Jagged Georgeous Winter
Speck - Conventional Lover
The Sterns - Supreme Girl
That Handsome Devil - Rob the Prez-O-Dent
Friday, May 02, 2008 

Category: Games

This Ain't A Scene, It's An Arms Race: This song, abeit by Fall Out Boy, is hard to deny. Catchy as all hell. Should be a really fun song to play in Rock Band, as well as at Rock Band Night, getting the whole place singing along, feeling like complete dorks because its Fall Out Boy.

 

It Hurts: Angels and Airwaves created an interesting spacey rock vibe on their album, but this song is not one of the stronger tracks in my opinion. I hadn't heard it in a while and when I saw it announced I felt very disappointed. I thought it just started out with "it hurts, it hurts, it hurts" over and over, like that was the whole song. We'll have to see how this one plays out. Would really like to see more Blink 182 in the game though.

 

Date With the Night: Forgive me, for I am not very "scene," but I hadn't heard this song before, only heard Maps, which is an awesome song. I listened to it once on youtube, but I'll have to give it a few more listens to see how I like it. Had a good first impression on the first listen though. Karen O goes kinda screamy crazy, which I can dig.

-John

What are your thoughts? Which song will be the most fun at Rock Band Tuesdays?

Saturday, February 16, 2008 

Current mood:wants to rock your f*cking FACE OFF!
Category: Music
Well, it finally happened: we broke not one, but TWO bass drum pedals. It appeared that the torch of rock had slipped from our hands, but only for a moment, as lead singer of the mighty Ecchs! retrieved a pedal from his home so that the rock might continue. And so it did, with mighty drumming, riffing and singing throughout the rest of the night.

Meanwhile, through the wonders of UPS package transport technology, a replacement pedal is second-day-airing its way to Ground Kontrol EVEN AS I TYPE THIS. Expect the rocking to continue unabated next Tuesday!