Newscaster: One player is the anchor, another is an expert, a third is an on the spot reporter, and two others are eye witnesses. The anchor breaks in with a special report (often into a fairy tale, but earlier scenes also work well) and speaks with the expert. They cut to the reporter who is out in the audience with one of the eye witnesses. Then back to the studio where the expert comments on the new development. The reporter breaks in with the other eye witness and then the action goes back to the anchor that ends the scene.
Dr. Know-It-All: Three to four players sit next to each other on stage while a mediator gets an audience suggestion as to what the doctor is an expert of. The mediator gets questions from the audience and the doctor must answer. The doctor is all of the seated players who reply one word at a time until they form a sentence, which should answer the question.
The Oracle: This game is played just like Dr. Know-It-All except the positioning of the players. One player stands behind a chair, one sits in it, and the other sits on the ground in front of it. When each answer is given they make mystical, magical movements.
Sportscaster: Two players act out a mundane every day event (like washing the dishes) in slow motion. Two other players commentate on the action as if it was an Olympic event.
Slide Show: Two players explain slides from their vacation. The slides are random and strange because of the odd positions taken by the other improvisers who make up the slide.
4 Square: Four players stand in a square. A caller yells out switch, signaling a rotation of the square. Each set of players has their own scene, each with a different suggestion.
The Ad Game: At the beginning of the show a player asks who would sponsor this show. In between (and sometimes during) scenes, players will step out and yell "And now a word from our sponsor," and perform the commercial.
Judge and Jury: Player one is the judge, player two is the defendant, and player three is the prosecutor. Players get an audience suggestion and then argue it (defend it, prosecute it). In order to take a turn they must object and have their object sustained (instead of overruled).
Do's and Don'ts: Two players get a How-To topic from the audience. They then explain how to do the topic properly and how not to, acting it out as they talk.
The Bus: One player gets on the bus with a certain emotion or physical abnormality. When a second player joins, everyone on the bus mimics him/her. A third player joins and everyone mimics. When the bus reaches capacity, players exit in reverse order.
Scene Tag: Three sets of two players each line up against the back wall and each get a suggestion for scene. Team A begins their scene. The next team (A or B) loudly clap when they hear a line the want to use. Team A steps back and the clapping team steps forwards and starts their scene with the last line of dialogue.
Freeze: – Two players start a scene. After the scene has been established (or after a laugh line), a player not in the scene yells freeze. The two players in the scene freeze and the player who yelled freeze enters. The third player enters the scene by tagging one of the frozen players and assuming the EXACT position of the player he tagged who leaves the scene, and is responsible for starting the scene in a way that offers a different justification of the position he or she has just assumed.
Arms Expert – This game requires four players, but only two sets of arms.
The game starts with two players each seated in their own chair.
One seated player is host of a talk show and the second seated player is his guest, an expert on a topic, usually a topic which the audience suggests.
The host will run a question and answer session about the topic with the expert, sometimes even getting questions from the audience.
These two seated players have their arms behind their back while the two remaining players use their arms to substitute.
The key to this game is making sure that the experts and their arms work in sync, taking cues from each other and making big gestures to illustrate their point.
Good advice/bad advice – This game requires four players, one of who is the host of an expert panel. His job is to facilitate a question and answer session with the other three players on any topic which the audience suggests. The audience may provide the questions, or the host can ask questions if necessary. The three players serving as experts start by introducing themselves and then answer questions in the same order, left to right. The player on the left has the job of giving good advice, the player in the middle has the job of giving neutral or questionable advice and the player on the right has the responsibility of giving bad advice – in fact, the worst advice possible.
Mission Improbable – Two players on stage get a suggestion from the audience about a mission they must accomplish. The mission can be complex or outlandish, but usually a very simple objective will serve the purpose of this game well. The job of the players, with perhaps some assistance from other teammates as necessary, is to accomplish the manner in as complex and dangerous manner as possible. For example, if the job is to open the mail, players might decide to have venomous scorpions jumping out of envelopes they've opened with machetes. This game requires actors to act on their suggestions and is successful when there is a lot of action on stage.
Understudy – This game requires four players, two of whom leave the room immediately as the remaining two players act out a scene of a minute or two derived from an audience suggestion. Once player suddenly feigns illness or another commitment and leaves which means that his understudy, who is one of the players off stage who hasn't seen the original scene and is not even aware of the initial scene suggestion must take the missing persons role. Once the scene is played with the understudy, the remaining actor also has a reason to leave, meaning his understudy, the remaining off-stage player, must enter and play the scene with the other understudy. This game is often likened to the children's game Telephone, where people whisper messages to each other and the original message often becomes distorted and quite amusing as it passes from person to person.
Superhero – There is something wrong somewhere in the world, and we need four players to help solve the problem! The first player is the host superhero and he cultivates suggestions from the audience to learn what his superpowers are and what problem is occurring in the world. As soon as he gets the suggestion, he receives a call, telegram or some other communication from off stage letting him know of the crisis. One by one, three of his superhero friends appear. The first friend to appear is given a superhero name that indicates some sort of superpower and the friend must take on that personality and any physical traits suggested. The crisis is explained and the second friend appears, whom the first friend then has to name and endow with a superpower. Finally, the third friend appears, is named by the second friend and they work together to solve the world. The scene usually ends as each friend departs in reverse order of appearance as they announce their plans to save the planet
Funeral – This may be termed an audience participation game because it is based on, and requires a brief interview with a volunteer from the audience. The game can involve as many players as is necessary, but there must be at least one host who initially interviews the audience member to ask some personal details such as his name, occupation, friends, unique things about his day, and perhaps even how he might like to die one day. The host then welcomes the mourners to the funeral of the audience member and the players give brief eulogies of the "deceased" based on the answers of the initial interview.
Panel of Experts – The audience is asked for three or four different magazine titles, depending upon the number of experts on our panel. Each player should ask the audience, in turn, for a different title, or perhaps genre of literature. They are then required to act as experts on any topic of the audience's choosing and must address the topic from the point of view of the magazine they received as a suggestion. There should also be a host for this game to facilitate and ask questions.