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Rob Brown


Last Updated: 7/2/2009

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Gender: Male
Status: Single
Age: 38
Sign: Cancer

City: JOPLIN
State: Missouri
Country: US
Signup Date: 5/9/2006

Blog Archive
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Sunday, July 20, 2008 

Current mood:  animated
Sunday, July 20, 2008 

Current mood:  animated
Category: Pets and Animals
Check out this video: Hungry Kitty



Travis does the voice for this very hungry kitty cat.
Sunday, July 20, 2008 

Current mood:  animated
Category: Movies, TV, Celebrities
Check out this video: Star Wars Parody2



Damn! Someone stole her Eggo this morning!
Saturday, July 19, 2008 

Current mood:  animated
Category: Movies, TV, Celebrities
Check out this video: Star Wars Parody1



A warm welcome for any Web site...
Saturday, June 14, 2008 

Category: Art and Photography

Awards... do they matter?

Some say awards don't matter. True, they can be subjective at times and the opinion of just one judge or a small panel. I believe winning multiple awards from various sources further validates the quality of the work.

I won't post my college awards, with the exception of one, since it would be too time consuming and I'm not sure if I can find them all to verify the actual award prior to posting it here.

National Awards

First place in the National Newspaper Association Better Newspaper Contest, Best Lifestyles and Living Coverage category, 1999 (This award was based on two feature pages I shot, wrote, designed and built.)
First place in the Associated Collegiate Press national News Photo of the Year contest, 1993
Third place in the National Newspaper Association Better Newspaper Contest, Best Photo Package category, 1998
Third place in the Inland Press Association 2001 News Picture Contest, sports category, 2001

State and Regional Awards

First place in the Missouri Press Association Better Newspaper Contest, news category, 2003, plus second place -- photo story category
Two first-place awards for best photos submitted to the Associated Press, Kansas City Bureau, 2003, and one first-place award from the Arkansas Bureau, 1996
Second place in the Missouri Press Association Better Newspaper Contest, feature category, 2004
First place in the National Press Photographer's Association regional (Arkansas, Kansas, Missouri, and Oklahoma) clip contest sports category, May 2003; plus third place in spot news, May 2003;
third place in spot news, April 2003; and second place in feature category, May 1997
First, second, and honorable mention awards in the Missouri Press Association Better Newspaper Contest, feature photography category, 1998, plus second place in spot news
Third place in the Missouri Press Association Better Newspaper Contest, photo illustration category, 2005
Honorable Mention in the Missouri Press Association Better Newspaper Contest, sports category, 2006
Honorable Mention in the Missouri Press Association Better Newspaper Contest, information graphic category, 1999
I also earned the Photo of the Year award from my newspaper's parent company, Community Newspaper Holdings Inc. (CNHI) in 2003.

Awards received since this blog was posted:
I've earned a second-place award from the Associated Press for best photo submission for April 2007.
I just found out today (July 16, 2007) that I earned a first-place award from the Missouri Press Association's Better Newspaper Contest in the sports photography category, 2006. I also earned a second-place award in the same contest's feature photography category, 2006.
I found out on Jan. 3, 2008, that I earned the first-place "Photo of the Month Award" from The Associated Press for a fire photo I shot in the month of December 2007.
I found out June 13, 2008, that I won third place for sports photography in the Associated Press Managing Editors (APME) contest in Missouri for 2007.

That makes a total of 27 photo awards.
Hasta la vista!
Tuesday, April 29, 2008 

Category: Movies, TV, Celebrities

Screenwriting, movie production with Celtx

by T. Rob Brown

Several years back, I discovered this little-known program called Celtx. The name doesn't really tell you much off the bat -- nothing, in fact. What I discovered, though, is a very useful tool that has grown into so much more.

Most screenwriting programs I've dabbled with have been just that -- screenwriting programs. All of their tools are geared toward the creation of a movie script and that's all. Granted, if you're only writing the script, that's all fine and well. Sometimes you're the writer, producer, director, director of photography and more on an independent film -- at times like that, more than just a screenwriting program becomes necessary.

First, Celtx (which is a free download) is based off of Firefox web browser technology. When I first discovered Celtx it was in its earlier beta form and was also the first time I had encountered Firefox 1.0 (they are now on Firefox 2). If you're not familiar with Firefox, it's a very innovative browser that runs 100 circles a minute around Internet Explorer (or Internet Exploder as I prefer to call it). Firefox was so innovative that it had drag-and-drop URL storage, built-in customizeable search window (it defaults to the ever-popular Google but can be modified for Merriam-Webster Dictionary, Amazon.com, Ebay, Wikipedia, or just about anything else you can think of -- this is a highly-valuable web tool), tabbed browsing, improved virus protection, and so much more. Obviously, once Microsoft saw these web browser improvements they went on to steal, I mean include, most of them in the newer versions of Internet Exploder. So, if you're wanting to see the future of web browsers, keep your eye on Firefox.

With the power of Firefox at the heart of Celtx, they already had a powerful web-based tool. They added in a screenwriting program and some new levels of interactivity. Granted, in its earliest beta forms, Celtx was a bit clunky -- I had some issues with certain formatting types not working properly for movie-style scripts. As time passed and beta testers commented on these issues, most of them have been fixed. Even from the start, Celtx offered screenwriters a few options that were previously unavailable -- such as online storage (either private or public) for your scripts, the ability to share a script with other writers for a group effort in real time (even if the other writers lived somewhere else in the world), and more.

All of this testing and work for the past several years has yielded some very new ideas in screenwriting and overall production. In addition to the original screenwriting program, users now have the ability to form an entire project folder that will incorporate all of the new features into very intuitive groupings.

Let's say I'm creating a new Medieval fantasy movie based on my Neverwinter Nights roleplaying world and guild: Broodslayers. I would create a project called "Broodslayers." Within this project, I can create folders for each area of film production. Within the overall project menu, I have created the screenplay file. There is an option to create a stageplay, an A/V script, or an audio play, if you like.

Celtx offers the creation of Character bio files where you can list all important data, background, interests, and roles of each character -- there's even a slider for protagonist/antagonist/friend/etc. I created a folder called "Characters" and wrote a bio for each character, such as Chokra Broodslayer and his allies and the key villain and more.

Similarly, there are programs for adding props, locations, actor bios, scene details, wardrobe, Internet URL bookmarks, calendar system, file system, additional labor records, animals, animal handler info, camera (stills), CGI, construction, electrics, extras, greenery, hair, lights, livestock, makeup, mechanical FX, miscellaneous, music, optical FX, painting, production notes, security, set, set dressing, sound, sound FX, special equipment, special FX, stunts, vehicles, and weapons.

It also includes programs to build storyboards and production schedules for your movie. If you want a different storyboard sequence for each scene, you can work them up seperately and put them all in a folder within the project.

Celtx has a plain text editor as well, for any odd notes or special things that do not fit in with the vast variety of options the program offers.

The most current version is 0.9.9.7.

If you create an account, you get private back-ups, collaboration option, and PDF generation.

Hasta la vista!
Wednesday, August 22, 2007 

Current mood:  confused
Category: Music
I was driving home from work this evening and the cowboy song by "Kid Rock" came on...

This reminded me of several past discussions I've had with friends where I have made the statement many times... "Kid Rock is an enigma... for he is neither a kid, nor is he rock." In fact, if Kid Rock's name were to accurately describe him and the type of music he performs... he would be called "Adult Rap."

Sure, there's some rock to his music... but it's more rap... he rarely sings anything... but speaks the lyrics.

This was a short blog.

Hasta la vista!
Friday, December 22, 2006 

Current mood:  anxious
My Hero's Journey
Superhero, myth, movies, and animation
PART I: The Early Years

By T. Rob Brown

Many of you may know me as a photographer but what I truly am at heart is a creative storyteller.

Those who know me best already know that I've never been and never care to be a studio photographer in the fact that I don't like to record sationary, still things -- I like to record life as it happens. Photojournalism is, at its heart, a documentary form of storytelling. You cover an event from beginning to end then select the moments that best tell the story in the most creative way possible -- at least, that's the goal.

Most people think of fiction writers as storytellers -- and, true, they are the primary form of the trade -- but there are a great many ways to tell a story. The medium should never be the focus -- it is the message that is conveyed, the story that is told, the events and dialogue that entrap us, draw us in, and bind us. A strong lead character is much more important than the media s/he is recorded on.

Stories can be told through novels, cinema movies, newspapers, radio broadcasts, magazines, TV news, TV movies, comic books and graphic novels, direct to DVD/SVCD/VCD and now Blu Ray and HDDVD, the stand-up comedian at the comedy club, the Internet, computer games, fireside chats, tabletop roleplaying games, conferences, meetings, classrooms, office chatter around the water cooler, during smoke breaks, people hanging out at the 24-hour truck stop, and so much more. The medium is only the means by which the message reaches its intended audience. True, it can have an effect on the way the story is told -- but it does not change the fact that a message is transferred from a source to a destination.

Various storytellers find themselves the master of one form of storytelling and a failure at another. But at its very key -- at the heart of it all -- the desire to tell a creative story, to be heard, and to be appreciated for it becomes the entirety of what matters. What I refer to is human expression -- freedom of speech. We all desire to express ourselves, to be heard, see how others reflect on our viewpoints, and hope we are accepted.

Despite always getting high marks in "imagination" from teachers in all my early years, I finally started my creative writing process in the fourth grade. I had always been a good reader and enjoyed it greatly through the years, often reading well above my grade level. A love of reading can easily be turned into a love of writing, or so I believe. It all began with a simple superhero story -- I don't even remember the simplest parts of it or what the concept was, I'm sure it was quite primitive. Unfortunately, I didn't keep a copy of it.

I didn't really do much else with creative writing outside of classroom assignments until junior high school. There, I had an English teacher, who I sadly cannot remember the name of, who encouraged me to improve my writing. I'm not sure why she chose to devote extra time to help me out -- for that, I'll never know -- but she kindled that spark that had ignited so long ago yet was still just a small, glowing ember. She taught me to pay attention to details and to give more in a description than just "a big elephant." Granted, I was still in the early stages of my writing development but I learned a lot that year. My greatest piece that year was titled "A Day in the Life of King Arthur." My love of the Medieval fantasy genre already set in place.

She had inspired me to begin other work. I started a superhero story (which I am still working on to this day -- sad, isn't it?). There is a vast history to this character, which has undergone at least four re-writes at various stages of my life. I know I want to complete it someday -- but I keep changing my idea of who my target audience is and how to best reach them -- I've also changed the sub-genre several times. Other work from that time included a comic book series I wrote and drew (horribly, I might add!).

It was around that time that I started playing Dungeons & Dragons -- I found out that my budding writing talents could prove useful in such a game of the imagination. We had a hard time finding a sci-fi version after Gamma World and Star Frontiers died off -- and with the popularity of Star Wars, Transformers, Voltron and so forth, I created a d6-type system sci-fi roleplaying game with lasers, giant robot ships and so much more. At the age of 14 I had already created (though very rough by my current standards) my first functional role-playing game system. We played the game several times in the Boy Scouts but my time with the scouts grew short as I moved on to other things in school.

I started the second re-write of my superhero story (which would undergo a third re-write in college, a fourth re-write post-college, was abandoned for about 10 years, and have recently began the fifth and FINAL re-write on it -- I finally found the angle I was looking for). I also began writing the first draft of a book based off my sci-fi role-playing game. Though the title for that book has undergone several changes, the story itself has remained fairly in-tact -- in fact, during my college years I expanded it.

During high school, I started going to writing seminars, took extra writing classes, started journalism and photography studies, and studied mass media (including movies and TV). I fell in love with the whole communication process -- but my favorite part is storytelling. I also studied computer science, saw the early days of computer games when the stories were weak and needed vast improvement (today, major game stories often rival those in major motion pictures). It was then that I picked up ACS (Adventure Construction Set) which was the first computer roleplaying game creation program. I started to learn the art of storytelling through computer games.

In college, I picked up the newer version of ACS, released then for the PC rather than the old Apple II. I advanced my skills with it, as well. Later, Dungeons & Dragons would release Unlimited Dungeons for the PC, which I dabbled with. I studied journalism and photography and learned the art of telling true stories -- recording life, the human existence. I began the second re-write of my superhero story but then would stop work on it again as other stories began to develop.

I took a lot of computer science classes but didn't put much time into the game development hat -- it seemed like a world with a very limited employment list. Instead, I played Star Wars the roleplaying game (getting back in the pen-and-paper versions) and wrote adventures for it and ran a party of friends through that d6 version of the game.

One of my best friends ever, Kevin McClintock (also a journalist), encouraged my fiction writing -- he too shared my dreams of becoming a published fiction writer. We read each other's stuff and helped each other out. We also co-wrote a comedy-military piece about a bungling special forces group that seemed to accidentally solve its cases (in the tradition of The Pink Panther) but with a strong influence from the Mac Bolan and other more violent novels. Ironically enough, many of the jokes and satire we displayed in that work was similar to what would later be released by Matt Stone and Trey Parker in Team America.Unfortunately, Kevin and I never showed that work to anyone other than a small group of friends.

In addition, we also worked together on a horror short story collection about zombies. I still have my short stories from that as well as our comedy-military co-effort. I would have to say, Kevin was one of the biggest influences on my fiction writing as I worked on honing my skills in college.

Near the end of college, I began writing the expansion novels based on the sci-fi world I created for my roleplaying game. I completed one in a novella form my senior year -- I then went on to adapt it for my final project in a screenwriting class as if it were being produced for TV. This was an exciting time and I knew I had so much to look forward to. I was also reading a lot of writing how-to books, learning about voice, and improving my grammar skills.

Graduation came, I started my first newspaper job and began telling stories in Junction City, Kan., of all places. I wrote and shot photos for the daily newspaper there. Meanwhile, I began the third rewrite of my superhero story. My time in Junction City was short and I didn't complete the third rewrite.This would, in turn, prove to be problematic for the fourth re-write (problems I am only recently trying to solve).

I moved to Warrensburg, Mo., to work for the daily there and started playing Rolemaster the roleplaying game with some friends, plus the days of the Internet began and we started playing roleplaying games on the MUDs (multi-user domains). I didn't work on any of my writing in Warrensburg since my job there required a lot more writing of news events than the other newspapers I worked for. I also did a lot of photography there.

After a few more stop-offs at small newspapers, I ended up in Branson, Mo., as the photo editor for the Branson Daily News. I wrote stories, wrote a regular column (which was a lot of fun), and shot tons of photos. My skills in all respects were improving even in areas I had only dabbled before, such as page layout and headline writing.

My friends and I were still playing on the MUDs when I first came to Branson. During my three-year stay there, we moved from the MUDs, to Ultima Online, to Everquest. It was a great time for story-based games including Baldur's Gate and Diablo. We had a lot of fun and it was then that I first wished I was a computer game designer but had no idea of how to make that dream become a reality.

The lifestyle in Branson is a busy one. I had a lot of friends there (most of whom are still there) and it seemed like there was never time for fiction writing or working on projects. My gaming friends from Warrensburg and I did start building our own MUD for a while before quitting and going to Ultima Online. The problem was the cost of running the MUD and the necessary time it would take the four of us to keep it going and creative. Needless to say, not everyone held up their end of the bargain either financially or timewise and our own MUD ended up going the way of the [insert extinct animal name here].

I ended up getting the offer to come to Joplin and that's when things really started to change (then again, we are talking about a six-year stint of time).

Stay tuned for Part II: The Joplin Years and into the future...


Hasta la vista!
Tuesday, May 09, 2006 

Current mood:  busy
Category: Games
Look for more coming soon at http://d20addict.com
and http://d20addict.blogspot.com
d20 Addict: Series 1: The Eberron Campaign
(Thursday, Feb. 24, 2006)
Introduction...
By Chokra Broodslayer
Like many Dungeons & Dragons fans out there, I began playing back in the '80s with a group of friends from junior high school. We would play pretty much wherever we could find a place to play -- some of the best memories came from playing in a friend's basement or playing on a Boy Scouts overnight trip.

Most of us who have been playing that long have traversed the original scape of Blackmoor, journeyed the lands of Greyhawk, shared space with Elminster and Drizz't on Toril and its chief continent Faerun (Forgotten Realms), skimmed the mists of Ravenloft, darted through space in Spelljammer, avoided the Kender of Krynn (DragonLance), suffered the heated deserts of Dark Sun, and lamented the tortures of Planescape. We have journeyed the lands to and fro and as Bilbo Baggins said in J.R.R. Tolkien's The Lord of the Rings, we have gone, "There and back again."

Through all those grand adventures we have been guided by creators of these worlds: Dave Arneson (Blackmoor), Gary Gygax (Greyhawk), Ed Greenwood (Forgotten Realms), Margaret Weis and Tracy Hickman (DragonLance), and countless others. For most, we have come to treasure each and everyone of these worlds. For some, certain worlds have been hated or even despised for one reason or another.

Whether you have grown tired of the old worlds that we have journeyed so much in the past or if you're just looking for something new -- there is Eberron and its creator, Keith Baker.

If you're new to Eberron, it's quite an interesting place -- similar, yet also disimilar to the D&D worlds of old. For some, this is exactly what they've been searching for in a new world to explore. For others, it just isn't on their to-do list.

"What makes Eberron so special?" you might ask.

The world of Eberron combines the feel of traditional D&D with a sprinkling of steampunk, some action-adventure of the Indiana Jones variety, and a dab of the old gumshoe-style private investigator stories. You put all that together, stir in some gnomish contraptions, high magic, introduce technology -- but not as technology -- as magical enchantments, and an in-depth history of a war that completely reshaped the world, and you have a very unique place indeed.

Ever since its release in 2004, the Eberron campaign setting created by Keith Baker has become a big hit with D&D fans. It was the first campaign setting completely built using the 3.5 edition rules, it was Wizards of the Coast's (WOTC) elite choice from thousands of campaign settings submitted in a major campaign search, and is being fully supported by WOTC with frequent book releases, novels, and now two computer games (the massively-multiplayer online role-playing game (MMORPG) D&D Online: Stormreach and the real-time strategy (RTS) game Dragonshard).

For some fans, the Eberron campaign setting is new and fresh -- for others, it is too disimilar to Ed Greenwood's Forgotten Realms campaign setting, which older fans have come to love and cherish through the years. For those new to Eberron, it is a world that follows all the rules and traditions of D&D staples like Greyhawk and Forgotten Realms but offers many new twists -- the chief, of which, are the warforged. Warforged are living constructs forged during a great war that spread across Eberron. Although they share some of the same traits with the monsters known as constructs, they are sentient and constructed differently so they do have critical locations and do not possess all the amazing abilities of a true construct. As a player race, a warforged can be great at most anything -- but they are excellent fighters and barbarians.

In addition to the warforged race, there are three other new player races introduced with the Eberron campaign setting: The shifter (lycanthrope descendant), changeling (doppleganger descendant), and kalashtar (human-alien hybrid race). Aside from the four new races, the game also introduces a new core player class: The artificer.

With the popularity of this new campaign setting, one of my many gaming groups decided it was time to adventure in this newer world...
Currently listening:
The 13th Hour
By Midnight Syndicate
Release date: 07 June, 2005
Tuesday, May 09, 2006 

Current mood:  amused
Category: Games
Look for more coming soon at http://d20addict.com
and http://d20addict.blogspot.com
d20 Addict: Series 1: The Eberron Campaign

(Friday, Feb. 25, 2006)
Session 1: The Characters Meet...
By Chokra Broodslayer
After spending a week or so to get the characters created, work out character backgrounds, and to give the dungeon master (DM), yours truly, an opportunity to read over the starting materials and necessary background information, we finally were ready for our first session.

I suppose first you must learn about the players and their characters if you are to better understand the journey that is to come.

Our first culprit, I mean adventurer -- or expert treasure hunter, is a chaotic good, female changeling rogue Tegan played by Jim "Nimrod" Stokes. Far from the party leader, but often useful in those tough situations, this rogue has saved the party's skin several times.

The second party member is the chaotic good, male human cleric Thragar Wittenhelm played by John Manard. This character worships the Sovereign Host. This character is perhaps one of the party leaders.

Third on the list is the lawful good, male human marshal Garland Von Jord played by Jesse White. This character is perhaps one of the party leaders.

Fourth among them is the tank, the neutral good, male personality warforged fighter who has yet to be named by the party played by Tim Marcum. When there's a fight to be made, he's the one that gets to taking care of the situation.

Fifth is the magic support character, the chaotic good, female shifter sorcerer Xxxx Xxxx played by Phil Xxxx. Xxxx keeps his raven familiar onhand for spying purposes.

Sixth is chaotic good, male shifter ranger-barbarian Kegan played by Jonathan Gruver.

Seventh is choatic good, female gnome bard Hevyn Glitterdust played by Phill Hilt.

Outside of those chief seven player characters (PCs), there have been four other PCs who have joined in their adventures from time-to-time and could possibly re-join the adventures as things progress. For now, we will stick the main seven characters.

As our "little" tale begins, the adventurers are in the towered metropolis of Sharn, a major city in Breland on the continent of Khorvaire. For those of you who have the Eberron campaign setting book, feel free to browse the map there -- there's possibly a map located on the Wizards of the Coast (WOTC) website. I prefer to use the map of Khorvaire created by WOTC that was included in the Eberron DM Screen pack.

The adventure we started is located in the campaign setting book -- and of course, as always, I twisted a few things around and changed a few things just to keep the players on their toes, er... well, maybe on the edge of the comfy sofa or loveseat in my living room.

[MORE TO COME]
Currently listening:
Dungeons & Dragons - Official Roleplaying Soundtrack
By Midnight Syndicate
Release date: 12 August, 2003