track 1: "scratch" track, input on resample, output to cue headphone mix.
this track is for dragging loops in, cutting them in pitch and tempo to the music, it's good to preview your resamples too to make sure you've got the loop right, then drag to tracks 2-4 when you're ready
track 2: this is an audio track, the inserts are EQ4 set to be a dual HP/LP filter, a Beat Repeat set to INS with 1/4 interval and 1/8 grid for hiphop juggles and a Utility set to "difference" (for phase cancelling on mixed down music) frequency 1 and 4 mapped to knobs, and on/off for beatrepeat and utility mapped to keys
track 3: same as 2 but with in set to the impulse on track 5 for resampling of the beat
track 4: same as 2&3 but with in set to Ext IN (microphone) for live beatboxing. the beat repeat on this track has the offset and grid set to knobs as well…
track 5: BLANK impulse loaded up with chopped up samples from track 1 as i go. and sequenced live. transpose and time are mapped to controllers. also a beat repeat on this track mapped like track 4's. there's also a mapped arpeggiator on the impulse as well for cool flam.
track 6: Operator or other VSTi synth (often changes during performance, as this is the "play over everything" option. Mifi IN on this is the controller on channel TWO (all previous assignments are channel ONE). this allows me to map the synth knobs (some vsti's map themselves) that i'd use other wise as well as my mod wheel which is explained below:
All 5 tracks (2-6) are mapped to side A of the crossfader, and send B is maxxed on all of them, which brings up the crossfader and the sends:
the x-fader is mapped to both my Mod wheel and the M key, modwheel for groovy movements, M for quick cuts.
Send A (POST): filter delay
Send B (PRE): supatrigga on 1/8 granularity and slow probabilty OFF (sounds like poo).
Send B feeds to send A at about 60%. to smooth the glitch crossfade.
The master has a BeatRepeat on INS, interval 1/4, grid 1/24, variation 10, no triplet and on/off mapped to the N key. this allows me to do cool glitches with the n and m keys. Then finally, a saturator on the master on default settings to prevent clipping.
My controller has a "16 channel" mode for it's 16 knobs, to where each knob sends a single CC on a different channel. This CC is 7 and controls each track's volume. with one button i can flip from either FX/synth to a mixer, very cool.
Phew, that was a bit =) This template allows for cool live cutting up in the cue track and either feeding it in as another loop or as samples in the impulse which are recorded live. the "beatboxing" channel goes over really well with the crowd as well, nothing like having a beatbox from an audience member happen and then glitch it up when he's done, the crowd loves that =)
I'm gonna use this template next month with a 7th track for guitar & guitar rig =) to record the guitar, i have my Sustain pedal mapped to the master scene play button and have "select next scene on launch disabled". so i'll have a blank scene (no stop buttons on the currently playing tracks so i don't stop them) with record enabled on the guitar track and hit the pedal when i wanna record a riff, hit the pedal when the riff is near over, and the riff loops back perfectly, bam, it's a sample! (input on track 2 will be set to my guitar channel so i can repeat this process).
anyways, i think that's about it,…. hopefully that wasn't too much overload. =)