THE DECK
CREATURES
Insect Knight x3
Archfiend Soldier x1
Luster Dragon x2
Sabersaurus x1
Mad Dog of Darkness x1
Familiar-Possessed-Hiita x2
Familiar-Possessed-Eria x1
Familiar-Possessed-Aussa x1
Familiar-Possessed-Wynn x1
Goblin Attack Force x2
Giant Orc x2
Tribute Monsters
Summoned Skull x3
SPELL CARDS
Lighting Vortex x1
Pot of Greed x1
Malevolent Nuzzler x2
Premature Burial x1
Dark Hole x1
Fissure x3
Nobleman of Crossout x1
TRAPS
Magic Cylinder x1
Sakuretsu Armor x3
Trap Hole x3
Seven Tools of the Bandit x1
Divine Wrath x1
Wall of Revealing Light x1
This is an AGGRO deck. Hit hard and fast and never let up. Your 4 star monsters should be able to beat anything they through on the table denying them the chance to pull out something bigger by tribute. If they have something that stands in the way you have 14 ways to get rid of their monsters. The one weakness of this deck is what to do against a wall of revealing light or a reoccuring monster such as multible spirit cretins. The first is simple a side deck with heavy storm, giant trunade and mystical space typhoon. The second is a matter of getting out more then they can handle. Spirit Reaper is also hard to handle with this deck since they likely will not attack and the trap holes will not touch them. Fissure does the trick here. Remember not to over play your hand. If you have 2 trap holes don't play them both at once. A well played spell on their part can ruin any defence you have.
The key is aggression. Use your monsters to keep their boad clear and to quickly whittle down there life points. Played right this deck can win in 4-8 turns normally around 5-6 based on draw. Keep in mind while building this deck I stayed to all commons found in our common bulk box. I looked thought 12,000 cards for what I needed. Would I have loved to have 3 archfiend soldiers yes but I wanted to be a little more honest and build a deck with what I could get. Again this is not a tier 1 deck but it is playground competative.