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I think we need to sit down and have a meeting. Things have not been going smoothly, and it's really upsetting me. I just want to go have fun playing the game, but it always ends up in arguments, and nothing ever gets done. Last night, we played for almost five hours and we moved about 80 feet through a cave, fought a few octurtles, and went maybe fifty feet down a river. To me, that is not acceptable.
For one, I think we need to have like an hour before we start playing to just sit around and talk. We can tell each other all the things we have wanted to tell for a week, get some silly things out of the way. Then we can really sit down and play.
Everyone needs to really know their character. Know exactly what your powers do. If your power dazes or blinds the enemy, know exactly what daze and blind does. Write everything down on your power card, so you don't have to go looking around your sheet to figure out how much you add to each attack. Don't write "str plus this and this and this" add up your strength and everything else you will be adding to this attach, and write down that number. Whenever I use my bow I add 5 for my dex, 3 for half-level, and 2 for proficiency. So every one of my cards says "+10 vs. AC" for my attack. It just makes things go so much faster.
I would like everyone to read through the skill section of the player's handbook. Things have changed since past editions. You don't have to know all the exact numbers (unless you are Joey, then it would be a good idea to know those things) but at least know what you can do with your skill and have an idea of what you might need to roll to do it.
If there is a rule we don't like, we need to talk about it and decide as a group to change it. If we don't like how you divide by five to find out how far you can jump and we want to just set a certain DC for that, then we should talk about it and decide as a group to change that.
I think if we really know what we are doing, things will run more smoothly and we will actually get more done.
5:28 PM
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