The controlling spell is a MATK that can restrain a target’s action in a range or make the target do whatever the controller wants them do.
In Wonderland Online (http://wl.igg.com/main.php), different elements have different control spells, which can be extremely effective when used appropriately.
Water-Sleep
Destroys the target’s mantle and then make then fall asleep. This skill can make 4 targets fall into asleep in 2 rounds. In PK, almost all Water element players will use the Sleep spell so as to make the 4 targets loss the attack ability. It’s quite significant in the combat.
Fire—Mess Spell
This spell reduces the targets mind to a mess of gray jelly. The resulting crazy movements and misdirected attacks can be very frustrating as players on the same team may watch their teammate attack them! There is a 50% possibility the target will attack a team member.
Wind--Cord and Coma Spell
The Cord spell traps targets with magic beams, while the Coma spell causes them to lose their desire to fight. The Cord spell can be cast on 2 targets at the same time, while the Coma spell can only be used on one target. However, the Coma spell will last longer.
One of the advantages of the Wind element is the high SPD, so if the Wind players are good at casting these 2 spells, they will have a huge advantage in PK.
Earth—Tree Bind and Terrification
Tree Bind causes vines and tree roots to wrap around a target, reducing movement for 3 rounds. Terrification attacks the target with a bloody curse and turns the target to stone.
Earth is the best DEF element for blocking an enemies’ attack. After a defensive target’s attack, Earth element players can use Tree Bind and Terrification to defeat their enemies quickly.