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Bored out of my mind, so I'm going to actually sit here and analyze the way the new discipline tree is working (even the stuff that I'm not going to take). This is the build I'm going with once the servers come back up and I can get in...
Unbreakable Will -- 0 of 5 -- [Reduces the duration of Stun, Fear, and Silence effects done to you by an additional 6%] -- More of a PVP talent than PVE.
Twin Disciplines -- 5 of 5 -- [Increases the damage and healing of your instant spells by 5%] -- Better than UW for PVE, that's for sure. This affects Prayer of Mending and Holy Nova for discipline priests.
Silent Resolve -- 0 of 3 -- [Reduces the threat generated by your Holy and Discipline spells by 7% and reduces the chance your helpful spells and damage over time effects will be dispelled by 10%] -- I'd go for this for PVP, but for PVE, really, if the tank can't hold aggro off of a healer, they're doing something wrong. Waste of points.
Improved Inner Fire -- 3 of 3 -- [Increases the effect of your Inner Fire spell by 45%, and increases the total number of charges by 12] -- More spellpower? Yes please! Definitely worth all three points, especially now that the buff lasts 30 minutes and I don't forget to keep it on myself.
Improved Power Word: Fortitude -- 2 of 2 -- [Increases the effect of your PW:F and Prayer of Fortitude spells by 30%, and increases your total Stamina by 4%] -- Worth it for PVE. Everyone loves more stamina.
Martyrdom -- 0 of 2 -- [Gives you a 50% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The FC effect reduces the pushback suffered from damaging attacks while casting priest spells and decreases the duration of Interrupt effects by 10%] -- PVP. In PVE, I really shouldn't be getting hit.
Meditation -- 3 of 3 -- [Allows 50% of your mana regeneration to continue while casting.] -- This is pretty much the thing that Discipline, Holy, *and* Shadow priests go for. Definitely worth all three points.
Inner Focus -- 1 of 1 -- [When activated, reduces the mana cost of your next spel by 100% and increases its critical effect chance by 25% if it is capable of a critical effect] -- IF + PoH = win.
Improved Power Word: Shield -- 3 of 3 -- [Increases the damage absorbed by your PW:S by 15%] -- Shields were important for disc priests before; now with the changes, they're even more important (Namely, the effect from Renewed Hope, which takes the place of the paladins' Blessing of Sanctuary.) Paired with the glyph, too, it offers healing when cast on the target. Sure, it's minimal, but that 1,000 hp heal helps out until you can get off a heal.
------->Leads to Soul Warding -- 1 of 1 -- [Reduces the cooldown of your PW:S ability by 4 sec, and reduces the mana cost of your PW:S by 30%] -- Mental Agility knocks 10% off the mana cost. SW knocks another 30% off; I assume they stack, so that's a 40% decrease in mana cost. Again, main staple of disc priests, and gives the entire party/raid a 3% damage reduction for 20 seconds when you cast it.
Absolution -- 0 of 3 -- [Reduces the mana cost of your Dispel Magic, Cure Disease, Abolish Disease and Mass Dispel spells by 5%] -- Probably handy if you run out of mana when casting AD or MD, but for the most part, I don't use these spells. Not to mention, Mental Agility knocks 10% off the mana cost of instant cast spells, so that helps out with AD. MD isn't used that often, so no worries there.
Mental Agility -- 3 of 3 -- [Reduces the mana cost of your instant cast spells by 10%] -- Shield, PoM, Holy Nova, Renew. Worth it.
Improved Mana Burn -- 0 of 2 -- [Reduces the casting time of your Mana Burn spell by 0.5 sec] -- I can count on one hand how many times I've used MB. I'd call this a PVP talent.
Reflective Shield -- 0 of 2 -- [Causes 22% of the damage you absorb with PW:S to reflect back at the attacker. This damage causes no threat.] -- I found this fun and sort of useful while leveling, but now that I'm raiding as a healer, it's not really worth it.
Mental Strength -- 5 of 5 -- [Increases your total Intellect by 15%] -- More mana is always a good thing. Intellect also increases crit chance, so that's doubly nice.
------->Leads to Power Infusion -- 1 of 1 -- [Infuses the target with power, increasing spell casting speed by 20% and reducing the mana cost of all spells by 20%. Lasts 15 sec.] -- Definitely helps when you're trying to down a boss quickly, or when you're trying to do a mana-intensive fight like Patchwerk. I have it macro'd to myself, mostly, for that fight; I don't have my guild well-trained enough yet for them to understand when I cast PI on them.
Focused Power -- 2 of 2 -- [Increases damage and healing done by your spells by 4%. In addition, your Mass Dispel cast time is reduced by 1 sec.] -- We don't get many talents that increase our spellpower or amount healed as discipline; those impressive heals are really for the holy priests. So this is a definite must-have. There aren't others to make up for its loss, and that 4% helps.
Enlightenment -- 3 of 3 -- [Increases your total Spirit by 6% and increases your spell haste by 6%] -- While spirit isn't as important for disc priests, it still helps us out some. The part that's really attractive, though, is that spell haste. We end up having to stack less haste because of this skill and Borrowed Time (especially now that we can cast PW:S without that pesky 4 sec CD). This frees us up to stack crit on our gear if so desired. And I love my crit.
Focused Will -- 3 of 3 -- [Increases your spell critical effect chance by 3%, and after taking a critical hit you gain the Focused Will effect, reducing all damage taken by 4% and increasing healing effects on you by 5%. Stacks up to 3 times. Lasts 8 sec.] -- I don't really care for the latter part of this, though it might help if I'm near death. But the spell crit increase by 3% is nice.
Improved Flash Heal -- 3 of 3 -- [Reduces the mana cost of your Flash Heal by 15%, and increases the critical effect chance of your Flash Heal by 10% on friendly targets at or below 50% health] -- Love this. Absolutely love this. I wish the crit would be for FH altogether, but I'm not going to be picky.
Renewed Hope -- 2 of 2 -- [Increases the critical effect chance of your Flash Heal, Greater Heal and Penance (Heal) spells by 4% on targets afflicted by the Weakened Soul effect, and you have a 100% chance to reduce all damage taken by 3% for 20 sec to all friendly party and raid targets when you cast PW:S.] -- Taking the place of the paladin Blessing of Sanctuary, more or less. Maybe this will help when other "helpful" priests cast shield on my targets and I can't put my better shield on them; if I crit, they'll get Divine Aegis, and that'll keep them from getting too low.
Rapture -- 3 of 3 -- [When your PW:S is completely absorbed or dispelled you are instantly energized with 2.5% of your total mana, and you have a 100% chance to energize your shielded target with 2% total mana, 8 rage, 16 energy, or 32 runic power. This effect can only occur once every 12 sec.] -- Two things I don't like: that it has to be absorbed/dispelled, and that it has the internal CD of 12 seconds. However, for tanks, this will help us both out. Just not really the DPS that I might shield unless they're taking a lot of damage to have it be absorbed by the shield--and if they're taking that much damage, they may not live much longer. Mixed blessing, but still worth the points.
Aspiration -- 2 of 2 -- [Reduces the cooldown of our Inner Focus, Power Infusion, Pain Suppression, and Penance spells by 20%] -- Yes, please. Anything to get those cooldowns as low as possible, as these are the main spells other than shield that make Discipline what it is.
Divine Aegis -- 3 of 3 -- [Critical heals create a protective shield on the target, absorbing 30% of the amount healed. Lasts 12 sec.] -- This now STACKS. I love this. This is amazing. It's just too bad that the absorbed damage doesn't give me mana back anymore... oh well. It's still awesome.
Pain Suppression -- 1 of 1 -- [Instantly reduces a friendly target's threat by 5%, reduces all damage taken by 40%, and increases resistance to Dispel mechanics by 65% for 8 sec] -- Probably helpful in PVP, but this is a fantastic PVE talent as well. That pesky warlock getting too much threat? Toss PW:S + PS on them--this helps to keep them alive until the tank can snatch aggro back. Also good for fights like Faerlina, or enrage of Patchwerk, etc.
Grace -- 2 of 2 -- [Your Flash Heal, Greater Heal, and Penance spells have a 100% chance to bless the target with Grace, increasing all healing received from the priest by 3%. This effect will stack up to 3 times. Effect lasts 15 sec. Grace can only be active on one target at a time.] -- This will help with tank healing. If I had a better place to put the two points, I might do that, but I really don't. It might prove to be worth it eventually; we'll see.
Borrowed Time -- 5 of 5 -- [Grants 25% spell haste for your next spell after casting PW:S and increases the amount absorbed by your PW:S equal to 40% of your spellpower] -- Boosts our haste a great deal, *and* makes it so our shields (which have already improved through a talent) are improved even more based on how much spellpower we're rocking at the moment. Very, very nice 5 point talent.
Penance -- 1 of 1 -- [Launches a volley of holy light at the target, causing 375 holy damage to an enemy, or 1484 to 1676 healing to an ally instantly and every 1 sec for 2 sec] -- Unless this has changed, it ticks three times--immediately, plus the next 2 seconds. This is pretty much the best spell discipline offers. It gives a lot of healing fast, based on your spellpower. Someone low on health? PW:S -> Penance -> PoM -> Flash Heal spam = win.
Remaining Points?
Improved Renew -- 3 of 3 -- [Increases the amount healed by your Renew spell by 15%] -- Theoretically, disc priests shouldn't be casting Renew all that often. However, the alternates are to reduce pushback from damaging attacks (which you shouldn't be taking damage and the pushback changes from last patch make this really sketchy for being worth 2 points) or to reduce all spell damage taken (pvp talent).
Holy Specialization -- 5 of 5 -- [Increases the critical effect chance of your holy spells by 5%] -- More crit? More divine aegis? Yes, please.
Divine Fury -- 2 of 5 -- [Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.2 sec] -- To get to the talents that I actually need in the holy tree, I have to put these points somewhere. This might come in handy on the few occasions that I actually cast GH. So these two points go here--pretty much a waste, but there you have it.
Desperate Prayer -- 1 of 1 -- [Instantly heals the caster for 3716 to 4384] -- This is just worth it for those times when you're too busy paying attention to everyone else's health to pay attention to your own. Fights where I use it more than others are Grobbulus, Sapphiron, things like that where I can't avoid taking damage sometimes.
Inspiration -- 3 of 3 -- [Increases your target's armor by 25% for 14 sec after getting a critical effect from your Flash Heal, Heal, Greater Heal, Binding Heal, Penance, Prayer of Healing, or Circle of Healing spell] -- More armor for the person you're healing, who is presumably taking a lot of damage? Definitely helps. They'll get Divine Aegis to block damage for a couple seconds depending on how hard they're getting hit, and Inspiration for 15 seconds. Well worth the points.
And that's all of them. I really didn't realize exactly how many mana cost reduction talents we had until I did this, or how many increased the crit chance of our spells. I like this a lot!
12:23 AM
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