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Might as well post *something*, eh?
Been very busy with Uni stuff these last few weeks, and Real-Life(tm) has been getting in the way of the important things like SPIN and BASin.
Not done very much at all to SPIN, but BASin is coming along nicely. I've worked very hard on SPIN lately, so I'm taking a break and jumping back into BASin for a while. There's some bugs to fix (although I'm still waiting for an adequate bug-report from Arda on WOS about "disappearing lines" that I assumed was fixed a while ago).
I'm currently working on a new unified Binary Import system, which will handle all the binaries produced by BASin. The UDG editor, Assembler, etc will send their data to it, and the user can then decide how the binary should be handled - a straight dump to memory, to the current program as DATA statements (with Marko's requested Hex DATA statements) or to the clipboard as an ASM db stub.
Not terribly exciting, but what the hell, eh? I got bored of sprites and the 48k editor, I'll get back to those later on.
I'm also typing up the next tutorial, based on the Spectrum+ manual, with the DK "Screenshot" series also making an appearance. That manual has to be my greatest effort so far.
Or so I thought...
I'm also working on a new project that will consume up to three years of my life, if not more. More details on that one later, after the release of ZX Shed issue 3.
10:21 AM
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