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John Webber



Last Updated: 3/15/2009

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Status: Single
City: London
Country: UK
Signup Date: 11/20/2006

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Monday, February 11, 2008 

Current mood:  artistic
Category: Music
1. Try and complete all edits before mixing. You don't want the mix process to become convoluted by long boring edits. Tidying the dead space between audio by using fades will reduce the need to use gates in the mix.

2. Before applying any plug ins or outboard effects, start the mix by pulling all the faders down and then creating a rough fader balance. This wipes the slate clean and is helpful because you can build a good gain structure for the mix and it paints a better picture to allow you judge how much EQ and compression to use.

3. Unless you are mixing in an accurate studio environment and you know exactly how the mix should sound use commercial reference material for mix inspiration.

4. When mixing drums with vocals sometimes its hard to get both sounding present and punchy without them getting in the way of each other. One good way (assuming your lead vocal is centrally panned) is to pan snare drums slightly off centre (maybe 5%-10%) to give the lead vocal a little more space.

5. Don't over-do the effects. When sounds seem too separate use reverbs and delays. This usually seems to occur to vocals guitars and piano parts. Too much reverb is a big no-no as it will push sounds further back into a mix and will also lack impact when played in a larger room (then the mix room).

6. Check your mixes on a variety of common use systems: A car stereo, standard ipod headphones and if possible NS10s. Check that you get an impression of bottom end from each. Listen for anything too resonant in the car.

7. The 1-4k area of a mix is tricky to get right. If there is too much going on then the mix will sound harsh. I usually subgroup elements of the mix as this way you can apply a master EQ to sections of your mix and get the balance right.

8. If you do this and the mix starts to feel lifeless try a dynamic EQ using a multi-band compressor. Choose the offending band (e.g 1-4k) and set the threshold so that it catches the louder hits/notes and let it compress a little, make sure you do not use any makeup gain as you are trying to suppress certain notes that be causing offense. This way you tend to achieve a crunchy, present mix without the ear piecing harshness.

9. Be critical about the direction of the track in the mix. Sometimes ideas laid down at the recording stage just don't work so make sure you wear a different cap and don't be afraid to do what's right for the mix.

10. The mix should be an extension to the recording and not a process for fixing a bad one, it's a chance to review and enhance. If it wasn't right when recorded it will never be right in the mix.


Author: John Webber
Sunday, August 12, 2007 

Current mood:  accomplished
Category: Music
I find it interesting that so many professional 'cough cough' producers and engineers can't actually pick out a pitch. Key proof of this occurs every time I hear tracks with autotune running wild.

Here are some key tips for getting autotune right on your productions:

Use autotune as a tool to enhance a 'vocal performance' that has all other attributes intact. Autotune cannot fix phrasing, pronunciation and dynamic issues so take your time nailing the recording.

Autotune is also useful for monophonic instruments such as bass guitar. In fact I use it on a range of solo instruments, even brass.

Don't ever use autotune in 'auto' mode over a vocal. Even when used subtly the plug-in finds it hard to keep up with real time playback and jumps around the scale too much. This is at its worse when set chromatically, and often sends your vocal 'off key' that is often worse then it's original state. Instead use the plug-in in graphical mode. This allows you to edit phrase by phrase which helps keep audible pitch shifting to a minimum while retaining natural slides and vibrato.

Autotune uses a pitch shifting algorithm so don't use it to fix a note that is incorrect as the effects will become very obvious.

Graphical autotuning a whole track is a long process but is great for pop vocals as a perfectly tuned vocal will sit better in any track, especially if the instrumentation is programmed.

If you are going for that 'Akon' vocoder effect use midi notes playing a desired melody to trigger autotune. I would suggest using this after a vocal has been graphically autotuned.

Remember autotune is a gift to aid people who want to make great records and should be used only for the purpose of tweaking a great recording.

Wednesday, July 18, 2007 

Current mood:  busy
Category: Music
I could talk forever about recording drums but here are a few key tips to try after you have found the right drummer with the right kit in the right room.

Overheads (Calrec or AKG 414's)
In order to record an accurate live drum sound it makes sense to capture the natural and detailed sound of the whole kit that replicates the environment we hear it in. Stereo recording the drums can either be done to taste, or dictated by style of music. Try to think outside the box a little, as just throwing up cardioid condenser microphones over the cymbals may not produce the best result. My two favourite techniques include the OLYMPIC TECHNIQUE (named because it was pioneered at Olympic studios London) which uses two omni or cardioid directional microphones (small diaphragm for better off axis response) which are set up as a spaced pair (1.3 ratio distance away to distance apart) and once you're happy with the overall balance of the kit turn the capsules of the microphones towards the snare. This achieves a pleasing snare sound in your stereo image which gives that extra something when mixed in with the snares spot mics. Alternatively add a third omni-directional mic in the middle of the spaced pair to achieve a similar effect. This a known as DECCATREE. Remember to check the phase between the three at all times.

Kick (Beyer Dynamic M88 or AKG D112 and a Neumann M149)
Firstly take off the front shell and tape up the rattling fixings. Kick drums can be hard to beef up by mic placement alone so add a touch of compression while tracking or dual micing the drum. An M88 close to the beater is always good for attack and a M149 just outside the drumshell (around 2-3 feet) can ad nice puffy bottom end. If the kick drum is small and you have two try sticking them together and see how much more resonant a mic such as the M149 becomes when placed in the second shell.

Snare (Shure SM57)
Always mic up top and bottom (phase reverse the bottom) as you might as well give yourself the option when mixing. Try and use a solid state preamp for the top SM57 as tube preamp's tend to round off percussive sounds.

Toms (Sennheiser MD421's or ElectroVoice RE20)
Setup the MD421's with the rolloff on full and pull them back individually to achieve the right amount of bottom end to suit the drum.

Other
Any cymbals or toms your drummer isn't using might as well go. This will cut down on rattles and unwanted resonating frequencies created by the drum shells. Also placing microphones becomes a lot easier when there are less stands. If your micing the hi-hats make sure you don't face the microphone into the opening, as the hats close they push air into the microphone. Not good.

Tuesday, April 03, 2007 

Current mood:  awake
Category: Music
A real recording studio should not be overlooked just because equipment is now affordable to most serious musicians.

Some reasons why your home setup won't deliver the goods no matter how hard you try and how to avoid some of the common pitfalls:

1. Buying the equipment doesn't give you the authority to call yourself an engineer. When you want your band to have a Chad Smith drum sound you miss all the vital tricks that only a professional engineer would bring to the table.

2. A home studio gives the freedom to express yourself in the comfort of your own home but not the practicalities of ending up with release quality recordings. Bad acoustics can ruin everything and is an area that needs a detailed understanding of physics. You play music so that you don't need to learn physics!

3. Cheap microphones may sound passable but in addition to cheap pre-amps, a/d conversion and plug-ins the results differ from professional gear. A bad signal path can seriously colour the audio in a way that does not complement the original sound. If you want to purposely colour the audio, for example with low-fi effects, leave it to the mix but make sure the source recording always at the best possible quality..

4. Don't be fooled just because reputable companies such as Digidesign also cater for the low-end market. You always get what you pay for, You will not see a MBOX in RAK or Abbey Road (London Recording Studios).

5. There's a world of difference from a musician who mixes creatively and an experienced mix engineer.

In conclusion, get aspects of your project that is not your area of specific expertise done by a professional as you would in any other area of your life.
Friday, March 23, 2007 

Current mood:  cheerful
Category: Music
With such a huge indie scene out there I come across a huge number of promising unsigned bands although not many ever progress past the odd gigs here and there.

Why? Well the bands never give themselves a chance to start with...

I receive hundreds of demo CDs recorded by unsigned bands. There are many that have showed some potential in the act generally or some material specifically.

After a while I have begun to see patterns of behaviour that some these acts folow that inevitably seems to accelerate their downfall.

1. Bands seem to trudge down to their local studio and part with £300 per day without real research apart from the fact that a mate might have used it. END RESULT: A poor DEMO.
2. Some band members fancy themselves as producers or engineers, might blow cash on equipment and will hold the band down by trying to do everything themselves. END RESULT: A poor DEMO.
3. Bands think they need to record an album to get noticed and roll up to a studio and want to do 5 tracks in a weekend. Get serious. END RESULT: A poor DEMO.

Now let's talk about this word DEMO. It is evil and has become seriously misused in today's music climate. With today's record company culture a demo should be a sketch of a song for internal and minor use. If you are serious about your chances then you need to present it in a serious state. This means a commercial standard and an instantly releasable product that is recorded, produced, mixed and mastered PROPERLY! This does not have to mean that your creative input has to be squashed, but better and more objective judgement may be necessary. Don't be naive, shop around for the right studio, the right engineer and producer. Record companies hand out less and less devopment deals these days. Why? They want it on a plate. It's up to YOU.

Here's some tips to ensure you don't waste money or time when recording.:

1. Get outside advice, Base your decisions on a range of feedback outside of your "Yes that's great' circle of locals and friends.
2. If you have your own setup, try out some notepad recordings as pre production for when you have a studio budget and not as a substitute for it.
3. When you do pay for a studio don't try recording an album in a weekend. The end result will never be up to standard even if you do think your band are tighter than Gordon Brown.
4. The guy who engineered your recording may not be the best guy for the mix or the master. Make informed production decisions, don't learn the hard way
5. Service your instuments PROFESSIONALLY before a session.
6. Get rest between sessions. Save the big rock and roll party until after all the sessions.
7. Think outside the box, because your dad's dad may have been using the same studio since the wheel was invented but that doesn't mean you have to use it too.

It is only then that your talent will be noticable and you may get signed! Bring It On!