Game Treatment Document DownloadJust as I promised.
***EDIT*** I'M POSTING EXAMPLE VIDEOS FROM YOUTUBE WHERE APPLICABLE***EDIT***
-I'm not great at explaining what I'm picturing when it comes to AoW related content, so it's better to show the exact same things that influenced me
Notice the title? Yes, yes, I'm releasing a bit of detailed information about the game. It's in celebration of my blog reaching 200 views...well 191, but it's almost there. I have a LOT of influences for this game, so I pull from everywhere; especially when it comes to the battle system. Hopefully you've heard of some of these:
Church (place of worship) -I'm not much of a church goer myself, but I'm glad I went that day. Before AoW was "AoW", I had an idea for a game that didn't get that far; it didn't even make it out of my head. The ENTIRE idea for the story hit me at once while day-dreaming in church. I had to grab a pen and an old deposit receipt out of my wallet to start writing down the ideas that flooded my head. Ever since then, AoW's constantly been on my mind. Talk about your "divine inspiration."
Equilibrium (movie) - the inspiration for the GNIN (pronounced jee-nin), or gun ninja specialization
Equilibrium Fight ScenesBushido Blade (PS1 game) - the inspiration for the strategy-based combat came from here. You kill by basically catching your opponent off guard, rather than just mashing buttons. I couldn't find a really good video for it, but here goes anyway
Bushido Blade videoFinal Fantasy 7 (PS1 game) - inspired the mood of AoW, as well as some story elements. This is certainly no FF7 clone tho...not even close. Mainly the same feeling conveyed while playing the game (or watching the movie) I'd like to convey in AoW.
FF7: Advent Children (movie) - the vehicle based combat part of the game first stemed from the excitement of watching Cloud battle Kadaj on his bike. The fight scenes helped shape out weapon combat too.
Cloud Motorcycle TributeDevil May Cry series (PS2 game) -one of the insprations of the badass-ness and fast pace of the battle system. Also one of the reasons why the battle system is similar to an adventure or fighting game
Dragonball Z series (anime series) -also one of the inspirations for the fast paced fights
Anarchy Online (PC game) - the first MMORPG I really got into, which was the initial basis for a lot of gameplay elements. The creative mix of professions inspired me to be creative with my own. For example the "Agent" and "Fixer" (smuggler) of AO. AoW has an "Archer" spec, which is actually a sniper with the ability to fire rounds with special qualities, like bladed tips. AO showed me many of the negative aspects of MMOs as well. Money grubbing, equipment hoarding, kill stealing, (over) camping, ninja looting, lack of individuality...the list goes on. Don't get me wrong, I love the game, but it has it's faults.
Phantasy Star Online/Universe (multi-platform games) - one of the other inspirations behind free-battles. PSU also helped me figure out a method of implementing the clothing system.
Rappelz & RF Online (PC games) -inspired me by telling me what NOT to do in an MMORPG, and that's require the repetitive killing of local wildlife. Rappelz got me thinking: "Do I really have to have a scripted NPC telling me what to do? What if it was a real person..." Hence, the VolNPC (volunteer non-player character) was born, which eventually evolved into the ASP (active scenario player.)
Guild Wars (PC game) -because competing versus other people is a lot more rewarding than against AI
Naturo (anime/manga series) -originally AoW was going to go in an entirely different direction that I don't think anyone knows about, and it was similar to Naruto. Other than that, it helped me come to a conclusion about the battle system: no one in Naruto wins by throwing out random punches and kicks and hope they land (like in DBZ.) Instead, every move and technique has to be planned and then executed. Once I realized that, I wanted to base AoW's combat on strategy, rather than the random mashing of buttons.
Metal Gear Solid series (multi-platform games) -partially inspired the "Soldier" specialization. The main aspect that MGS has influenced is the "Assassin" specialization; just think of Cyber Ninja and that's it. Psycho Mantis helped me shape out my ideas when it came to the "Experimental Scientist" spec also, which is basically a mage. The "Gunslinger" spec is sort of a derivative of Ocelot, and the main character from the movie Desperado. (The GNIN is a combination of the "Assassin" and "Gunslinger" specs.) The close-quarters combat systetm gave me some of my first ideas for the fighting style used by the "Doubler" spec.
Cyber Ninja in actionThe Boss Vs. SnakeHalf-Life 2 (PC game) - I was playing this game while brainstorming about most of the fine details, such as the Ex-Sci spec using a combination of magical rings for offensive and defensive actions.
Tekken series (PS1&2 games) -for some reason it always pops in my head when I think of combat between players. Moreso Eddy Gordo and Hwoarang.
The Matrix: Path of Neo (multi-platform game) -I like how fluid the movements are during combat and how doing simple button combinations has unbelievable results, especially when fighting more than one person at a time.
Path of Neo Gameplay footageZone of the Enders (PS2 game) -has an anime-ish battle system that I'm quite fond of. Not every hit lands, and sometimes weapons clash...I like that. This game also formed my initial idea of the "Engineer" spec.
Anubis VS. JehutyAssassin's Creed & Xiah (PS3/XBOX360 & PC game respectively) -originally Xiah's "Ghost Fighter" class was the main basis for the "Doubler" specialization. Watching an Assassin's Creed gameplay video on YouTube helped to shape it out even more. Take the two, cross them together and you have our Doubler.
Assassin's Creed Gameplay footageCowboy BeBop (anime series) -inspired what was originally (while still in my head) the "Aristocrat" specialization, but was later changed to "Swayer". The idea came from watching the "Mad Pierrot" episode. Think of it as a "Crowd-control" specialization.
Mad Pierrot Clip (Contains bloody content)Batman Begins (movie) -Not from actually watching the movie, but from watching a video about a style used in it called KFM, the Keysi Fighting Method. It's a style I'd like to see appear in the game, maybe used by people of the Soldier spec, or something similar. Not long ago, I was thinking of using it for the "Theif" spec, where they can manipulate the style to steal weapons from the opponent and use them against the owner.
Keysi Fighting Method DemoShenmue 1&2 (Dreamcast games) -This inspired me to make AoW completely open, and also the whole thing about doing careers based on specialization...getting a job basically. I wanted AoW to be as close as possible to the "Do whatever you want" theme, and Shenmue is the reason why.
Fan-made Shenmue 2 TrailerVarious Martial Arts movies -I get my ideas for fighting styles from everywhere. A lot of times I'll research different styles and go to YouTube to see it in action, then I say to myself "I think ____ specialization would fit this style perfectly."
Wow, I have a lot of influences. Too bad that's all I'm divulging for right now. :P