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Drea Avellan


Last Updated: 6/17/2009

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Gender: Female
Status: Single
Age: 23
Sign: Libra

State: Washington
Country: US
Signup Date: 5/24/2005

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Thursday, December 25, 2008 
bentemplesmith

From Beetstro: http://beetstro.com/comics/interview-ben-templesmith-talks-games-and-comics



With a friendly face and stylish swagger, Templesmith can easily stand out in a sea of comic book nerds. Usually found with a blazer and a beer, Australian artist Ben Templesmith is mostly known for his work on graphic novel -- later adapted to film -- 30 Days of Night. Gamers might find his name incredibly familiar. He recently worked on a comic book series based on Electronic Arts' Horror Shooter game -- Dead Space.

For the small piece of some freshly baked digital cookies, Templesmith agreed to sit down on my zero's and one's and chat about his work, life, goals and, of course, video games.

Before we get down to business, I need to know: What games are you currently playing and/or looking forward to?

BT: Although I have massive deadlines to deal with right now, I've managed to sneak in a few brief hours on Fallout 3 and liking it for the most part. I was a huge fan of the first and second Fallout games from ye olde times. The big one for me, as a history geek, is Empire: Total War next year. I love me some mass genocidal war strategy games. I still desperately want to play Dead Space though but I'll have to follow up on a copy...or check my post office box as I've yet to have a chance to see if I've got one posted to me yet! I hope so. So many deadlines, so little time to do other things!


I can't wait to get my hands on Fallout 3. Pre-Dead Space, did you even want to work on any game related book or perhaps concept art for video games?

BT: Yeah, quite a few. Probably since I played the old Dune 2 game from Westwood. There's a bunch of games I'd love to have a hand in visually, though I've seen real concept artists and they quite frankly, leave me for dead. They do fantastic fully painted work that's so quick and creative. I'm angling to do something sometime though. I did have a role in the 30 Days of Night online stuff to a degree. Just some character designs for the most part.

I've always looked up to concept artists with great admiration, jealously and hatred -- but mostly admiration. Before going into the Dead Space project, what was the thing that called out to you the most or what where you most excited about creating?

BT: Probably just being able to get to tell some stories via the printed page, which is still one of the purest mediums possible to go from ideas in the head through to the audience. There's very little filter, unlike with games, movies etc where so many people work on the same projects. One big reason I love comics. So the Dead Space book had a lot of freedom as much that appears in it is pre-game. The monsters were pretty locked, but I got to play with the civilian side of the colony and really add the feel to it I thought a game like that should have. To me it screamed out great movies of the past like The Thing, Aliens, Event Horizon etc, so those were my visual influences when working on it I guess, in large part.



It was a no brainier to me, given your style and the nature of the game to have you as the artist on this. How did you work with the game's artists to create the look, if at all? Where you given lots of freedom for tentacles?


BT: Well I mostly worked with the producers and the most awesome Cate Latchford, who was basically the liaison. They really game me a lot of freedom.

Deadlines ensue lots of traditions for me: Doritos, House M.D. and random background music. While trying to meet your deadlines, what was your music of choice?

BT: It all depends what I'm working on. These days I go for moody orchestral stuff that doesn't clutter my background. Screaming hard core metal etc actually stops me working well these days.

I tend to want to get up and bang my air drums and jam on my air guitar. Most of the time metal doesn't work for me either. As side from music, did you find inspiration in way of movies, artists, naked old men?

BT: John Carpenter's The Thing is probably the biggest. Which is funny, as it was also the biggest influence on me for 30 Days of Night way back when. I owe a lot to that movie, the feel it gave and the creature horror that still stacks up pretty well to this day. And it was made in 1983/84 I think.

Project wrapped up and your drink count was:

BT: No idea. I stopped counting after the first 5 or so! I don't drink often except at cons and the finale of Dead Space really coincided for me with San Diego Comic-con and my final promo for the book there. So...many drinks were had for many things!

If you had a million dollars you would:

BT: Invest most and move somewhere in Asia, live like a king on the returns and just paint personal stuff and become a real "artiste".

I think you should make babies with Twitter -- would you agree?

BT: Only if you get to eat them afterwards. I think baby eating will be the real civil rights issue of the 21st century. Prove me wrong!

Roasted is where it's at! I'm a Plug. You're an outlet -- use me! (Yes, this is where you plug in yourself and your awesome).


BT: For the most part I sit in my studio area at the IDW Publishing offices rather than work from home right now. Currently I just wrapped "Welcome to Hoxford" which hopefully you'll be hearing more about soon, ( especially the collected release which is still to come! ) deep into "The Presidents of the US" arty profile book. Also just wrapped the next Wormwood: Gentleman Corpse book. A large oneshot ( about 32 pages instead of just the regular 22 pages most comics are ) full of short stories. Then the new stuff I'm about to make a real move on is a Doctor Who thing and a new miniseries with writer/editor in chief of IDW, Chris Ryall which should be a lot of fun, called Groom Lake. That's all I can think of right now, but I'm pretty sure there's more than that! Cheers for the plug!

Did you find Templesmith full of awesome? Check out Templesmith's daily ramblings on Twitter!
Tuesday, December 09, 2008 


..

Tuesday, November 25, 2008 

If you have been a gamer for the past 13 years, then you have heard of Junkie XL -- or at least his music. Junkie XL first appeared in the videogame music scene on EA's Need for Speed game in 1995. From then on, Junkie XL has invaded your eardrum with his electronic scores and remixes on such games as SSX 3, Grand Turismo 3, Test Drive and many more. One of the last projects to come out of his Venice Beach studio was a remix for Lisa Miskovsky's Still Alive for Mirror's Edge remixes soundtrack (which I reviewed recently). I stayed up all night to chat with Junkie XL about his work on the Mirror's Edge soundtrack, previous work and what are other passions in his life.

Read More...
Saturday, September 13, 2008 


pinksage on 12seconds.tv

12seconds.tv is a new video site that allows you to upload 12second videos directly from your webcam or upload them from your phone. I love this site and plan to upload tons more! It is still in Alpha however. I have a few invites left -- if you feel you deserve them let me know!
Currently playing:
Tales of Vesperia
Release date: 2008-08-26
Saturday, March 08, 2008 

Category: Art and Photography
To force myself to draw more, I am going to do a sketch everyday that that's under an hour. 1st thing that came to my mind today was Joker -- so here he is.
http://www.flickr.com/photos/pinksage/2317667762/
Currently watching:
Justice League - The New Frontier (Two-Disc Special Edition)
Release date: 26 February, 2008
Friday, February 15, 2008 
I stole this, because I wanted to prove once and for all that I AM Spider(wo)man. I WIN!

Your results:
You are Spider-Man
























Spider-Man
100%
The Flash
80%
Superman
65%
Wonder Woman
55%
Robin
55%
Iron Man
35%
Supergirl
35%
Hulk
30%
Batman
25%
Green Lantern
15%
Catwoman
0%
You are intelligent, witty,
a bit geeky and have great
power and responsibility.


Click here to take the Superhero Personality Quiz

Currently listening:
Regulate...G Funk Era
By Warren G
Release date: 07 June, 1994
Wednesday, June 20, 2007 

Current mood:  cheerful
..


"Hello, I am here for the Pacman championship,"I said to a man sitting in the front of SupperClub where the event was being held in Times Square. "Go right in Miss,???" he replied. As I walked through the door I was not sure what to expect; I have never been to a championship, much less a Pacman one. As I made my way inside I could see about 12 HD flat panels lining two walls as players looked intensely at the smaller screens in front of them. What was the game of choice; Pacman, of course.

I quickly scanned the crowd for a familiar face and with relief saw Dirty Diva across the room. As I approached her the room resonated with Aaron Greenberg voice announcing the progress of the match ... and then silence. The intense crowd was watching the gamers play. "Oh no!" someone quietly exclaimed as a player lost one of their lives. It was then I noticed that these people were serious, they were really into it! I was in awe at the skill of these players. Here they were racking thousands of points in just minutes; where I could barely reach level three (and then only if I was feeling lucky). All around me were great legends people seem to recognize; and Billy Mitchell, the first person to ever get a perfect score in Pacman, seemed to be the most recognized.



As the morning passed the eliminations ran their course until there were two men left standing. The finalists were representing Mexico and Austria and they were ready to go head-to-head for the grand price of 100,000 Microsoft points, a unique Pacman Xbox 360 signed by Toru Iwatani, and 26 years worth of Quizno's! Ahh man, who could resist a prize like that? However, before this intense match began, there was an eagerly awaited announcement. Representatives from Microsoft, Quizno's and Bandai graced the stage to discuss the tournament and prizes before revealing details of the announcement. I was extremely curious about what it could be, even though I had a feeling it would somehow be Pacman related (I think it was the d????cor that gave it away).



Toru Iwatani approached the stage for a second time this evening for a "very, very important announcement" as was stated by the Microsoft rep. Now was the time for the big disclosure. Iwatani spoke about the history of Pacman and its great legacy. "I brought my Xbox 360 from Tokyo for a special purpose" translated a spokesman. "It is to unveil new Pacman Mazes in over 26 years". The hush that had fallen over the crowd suddenly broke into a frenzy of sound as the crowd went crazy. The screens lit up as videos of the new Pacman mazes were displayed. The crowd swelled as excited fans cheered loudly watching every second of the footage.

Immediately after the demos it was time for the face off! It was an intense match but Mexico's Carlos Romero emerged the champion. The three finalists lined up for a photo-op with Toru Iwatani. Not long after, the winner was presented the grand prize he was swept away for interviews, pictures and more; he was a hot commodity! Now was the time for everyone to relax! There was an open bar and Quizno's subs and chips were served. And of course the new Pacman mazes were there for everyone to enjoy.

Before this event all I knew about Pacman was that it was a great game that I was terrible at. But after this event, I have a new found respect for it as I saw the cult following and repect it garnered. Pacman is one of those things that can be passed on from generation to generation without any barriers.

As I reminisce about this awesome event I remember one moment in particular; It was as one of the contestants' baby daughter stared intensely at the screen watching her daddy play. I could tell she was entranced by Pacman now and will most likely keep enjoying the game for Pacmans next 26 years, with dad by her side, of course.



..



More photo coverage can be found here.
Currently listening:
LP1
By Plastiscines
Release date: 27 June, 2007
Thursday, January 04, 2007 

Miss iRiE posted a review for the Xbox 360 wheel on the site yesterday. Its great, be sure to check it out!!

Click here to read!
Thursday, December 07, 2006 
Viva Pinata.. height="350" width="425">..>Small Arms.. height="350" width="425">..>